Displacer Beast Solo (4e Creature)

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[edit] Displacer Beast Solo

Displacer Beast
Level 9 Solo Skirmisher
Large Fey Magical Beast
XP 2,000
Initiative +11 Senses Perception +12, low-light vision
HP 428; Bloodied 214
AC 25; Fortitude 23, Reflex 24, Will 20
see also displacement;
Saving Throws +5
Speed 12
Action Points 2
Basicmelee.png Tentacle ♦ at-will
Effect: Reach 3; +13 vs. AC; 1d6 + 4 damage.
Melee.png Bite ♦ at-will
Effect: +13 vs. AC; 1d10 + 4 damage.
Melee.png Fast Tentacles ♦ at-will
Effect: Reach 3; The displacer beast makes two Tentacle attacks.
Melee.png Beast Fury ♦ at-will
Effect: Requires combat advantage; the displacer beast makes two Tentacle attacks and a Bite attack against a single target.
Close.png Flurry of HitsD6 (5).png D6 (6).png
Effect: Close burst 3; +13 vs. AC; 1d6+4 damage. On a critical hit, the target is dazed (save ends).
Displacement
Effect: All melee and ranged attacks have a 50% chance to miss the displacer beast. The effect ends when the displacer beast is hit by an attack, but it recharges as soon as the displacer beast moves 2 or more squares on its turn. Critical hits ignore displacement. (See also shifting tactics.)
Shifting Tactics ♦ at-will
Effect: The displacer beast makes a bite attack against a single target.
Threatening Reach
Effect: The displacer beast can make opportunity attacks against all enemies within its reach (3 squares).
Skills Stealth +14
Str 18 (+8) Dex 20 (+9) Wis 17 (+7)
Con 17 (+7) Int 4 (+1) Cha 10 (+4)
Alignment Unaligned Languages -
Equipment

[edit] Displacer Beast Solo Tactics

Use Flurry of Hits to get combat advantage, than use Beast's Fury. Use the concealment in the terrain to use Stealth if possible, as well. Don't forget your huge speed, use it to avoid ranged attacks if needed.


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