Disobedience (3.5e Spell)
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Author: Donnavin Snowolf
|Level:||Brd 6, Clr 7, Sor/Wiz 8|
|Components:||V, S, M/DF|
|Casting time:||1 standard action|
|Range:||Close (25+5 ft/level)|
Creatures within the area of disobedience are immune spells of 7th level or lower that force the target to act against their will (such as command or command undead) or spell-like and supernatural abilities from creatures with less than 15HD.
Creatures targeted by command spells, spell-like, or supernatural abilities of a higher level/HD receive a +4 their saves, a second save if they fail against the effect (similar to a rogue's slippery mind ability. This benefit stacks with a rogue's slippery mind or a similar ability, effectively granting them 3 rounds of saves.), and a saving throw if the effect normally does not grant one.
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