Disintegration Mage (3.5e Prestige Class)

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Disintegration Mage
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Disintegration Mage[edit]

What are you doing on my island?
—Zeref, Human Disintegration Mage

Disintegration Mages are powerful spellcasters, that amplify and focus the disintegrate spell. While some believe that these spellcasters simply master the disintegration spell, but in reality Disintegration Mages focus their magic to such a point, that it's sheer power rips beings asunder.

Becoming a Disintegration Mage[edit]

Disintegration Mages are powerful offensive mages. They have no defensive abilities, but they still make use of any spells they knew before-hand. While Disintegration Mages have a high Int requirement, it's usually sorcerors that follow this path, as the Disintegration Mage's key ability is Charisma.

Entry Requirements
Abilities: Int +20 or higher
Base Attack Bonus: +10
Skills: Spellcraft +26
Feats: Spell Focus (Transmutation), Greater Spell Focus (Transmutation), Epic Spell Focus (Transmutation), Spell Focus (Necromancy)
Spellcasting: Must be able to cast at least two level 9 spells per day. Must be able to cast disintegrate.
Special: Must be a spell caster of at least 21st level. These levels may be divided into different spellcasting classes. Must have disintegrated at least 10 creatures with the disintegrate spell.

Table: The Disintegration Mage

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +1 +1 +3 Greater Disintegrate
2nd +0 +1 +1 +3 +1 of existing spellcasting class
3rd +1 +1 +1 +4 Multiple Disintegration
4th +1 +2 +2 +4 Material Disintegration +1 of existing spellcasting class
5th +1 +2 +2 +5 Wave of Destruction

Class Skills (2 + Int modifier per level)
<-list of class skills->.


Class Features[edit]

Spellcasting: A Disintegration Mage gains additional spells per day and spells known in an existing spellcasting class, as if he had just leveled in that class. He doesnt, however, gain any feats or extraordinary abilities that he would normally gain if he had leveled in it. The DC for any spells "sacrificed" for disintegrate spells, see below, are determined by Charima as your key modifier.

Greater Disintegrate: Greater Disintegrate is the simplest Disintegration Mage technique. It amplifies the disintegrate spell, to obliterate an enemy. With Greater Disintegrate, a Disintegration Mage can sacrifice any 3rd level or higher spell to cast a disintegrate spell. From now on, anytime a Disintegration Mage cast disintegrate, it affects all creatures. Creatures immune to death effects are affected normally, and creatures immune to anything requiring a fortitude save must make a will save instead. In addition, all disintegrate spells cast by the Disintegration Mage has a range of "Long", (400ft +40ft per caster level), and the dc for all disintegrate spells cast by the mage increases by his Disintegration Mage level. Greater Disintegrate has a maximum damage of 50d6, instead of 40d6.

Multiple Disintegration: Multiple Disintegration allows a Disintegration Mage to target multiple beings with disintegrate. Whenever he sacrifices a 5th level or higher spell to cast Disintegrate, he may choose to have the ray spread out to target a number of creatures, to a maximum number equal to his Disintegration Mage level. It has the normal medium range, but retains the bonus to the dc. It also bypass immunities as Greater Disintegrate.

Material Disintegration: With Material Disintegration, a Disintegration Mage can obliterate twice as much non-living matter as normal. This has no affect on disintegrate spells cast on creatures. Material Disintegration allows the caster to disintegrate Artifacts and Relics, although the object gets a Fortitude save equal to the normal save.

Wave of Destruction: Wave of Destruction is a burst attack, centered on the Disintegration Mage. Wave of Destruction is a short range burst (10ft radius + 10ft per caster level) which essentially casts Disintegrate on everything within the burst. This causes a terrifying scene to behold, as the grass and trees in the area turn to ash, as the black wave of energy washes over everything. The disintegrate affect is as Greater Disintegrate, except it has a +10 dc. Its used by sacrificing a 7th level spell or higher. The wave bypasses immunities.

Campaign Information[edit]

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