Disillusionment (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Disillusionment
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 8
Components: V,S
Range: Close (25 ft. + 5 ft./2 levels)
Duration: See text
Saving Throw: Will full
Spell Resistance: Yes


You send the targeted creature into a state of extreme depression and disillusionment, forcing the target into deep contemplation about the meaning of life itself. For every round thereafter, the target must take no action but to stand and contemplate the deep and disturbing thoughts of existential angst that come into mind. Every round, the target may attempt a Will check at DC 20 to leave the state. However, if the target critically fails his check (rolls a 1), the target then must attempt to commit suicide by any means available to him. He must continue attempting to commit suicide even if he fails, until he succeeds or is restrained or knocked unconscious (once the target returns to consciousness he continues to attempt to commit suicide). If the target is attacked, he does not automatically come out of the state and must still attempt a Will check next round to come out of the state, although he receives a +2 bonus to the check. The target is too deep in thought to actively defend himself, and thus looses any Dexterity bonuses and insight bonuses to his AC, but is not helpless. If the target is knocked unconscious, he returns to the state of disillusionment as soon as he recovers. After the target is in the state for 10 rounds, the target returns to normal, although he has no memory of being in the state of disillusionment.

The target must have a wisdom and intelligence of 3 or greater to be affected by this spell. Creatures that lack Wisdom and Intelligence or are mindless are not affected by this spell.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: