Dimensional Phase (3.5e Variant Rule)
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Dimensional Phase (None)
You can shift your body out of phase with the Material Plane.
Requirements: Psychoportation feat
Check: None. You can become ethereal at will, shifting “out of phase” with the material world. While ethereal you are invisible, incorporeal, and capable of moving in any direction, even up or down, unaffected by gravity. As an incorporeal creature, you can move through solid objects, including living creatures. You can see and hear the material world, but everything looks gray and insubstantial. Sight and hearing into the material world are limited to 60 feet. Psychic skills can affect you, and your own psychic skills can affect the material world, but with a +10 to the DC either way (or a +10 bonus on saving throws for psychic skills that do not require checks). An ethereal creature cannot attack material creatures. You can affect other ethereal objects and creatures as if they were material.
If the skill’s duration ends and you are inside a material object, you are shunted to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.
Time: Dimensional Phase is a move action. You remain ethereal for a number of rounds equal to half your skill rank (round up).