Dijai (3.5e NPC)

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Dijai

CR 6

Female Soulbound Human Psion (Seer) 5
CG Medium Humanoid
Init/Senses +4/Listen +4, Spot +3
Languages Common, Elven, Drow, empathic link (Dijoi)
AC 13, touch 12, flat-footed 10
(+3 dex)
hp 20 (5d4 HD)
Fort/Ref/Will +1/+1/+4
Speed 40ft.
Melee Spear of Returning+2(1d6+3)
Space/Reach 5ft/5ft
Base Atk/Grp +2/+2
Special Actions Wild Surge, Switch body(Dijoi)/at will; Occupy body(Dijoi)/at will
Power Points 30
Abilities Str 10, Dex 16, Con 10, Int 21, Wis 13, Cha 11
SQ Mind Link (Dijoi)
Feats Improved Initiative, Third Eye, Psychic Sense, Magic Resistance, Magic Sensitivity
Skills Gather Information +5, Listen +4, Spot +3, Sense Motive +2, Diplomacy +3, Concentration +2, Hide +1, Move Silently +1
Possessions Scrying Crystal (Quartz), Drow Dueling Ring (3d6 at Target)
Godspawn Dijai was created by the gods like her brother as a toy of amusement. This gives them a slight aura of divinity, along with technical immortality (Immune to aging)
Two minds, two bodies Dijoi and Dijai technically are a single unit, and can switch bodies at will. They retain their class and traits.
Inseperable The twins Dijoi and Dijai are soul linked, and thus cannot be separated. At any time, one may teleport to the side of the other with a complex action.
Unnatural Aura This ability allows those around a Soul Bound to feel that something just doesn't seem right with them and imposes a -2 penalty on the Soul Bound's social interactions with others, though Intimidate instead gains a +4 bonus
Winged Terror This ability causes bat-like wings to develop on the Soul Bound's back and grants a fly speed of 60 ft. (average) {40FP}, resistance to electricity 3, and +2 increase to DEX
Limited Tongues This ability grants the ability to speak and understand one select language each day, but the Soul Bound's speech has a second tone and pitch that is heard along with their normal voice, thereby giving a very disturbing effect to it and penalizing spoken interactions with non-evil creatures by -2 on skill and Charisma checks, but granting a +2 to intimidate neutral creatures and +4 to intimidate good creatures

Identifiers[edit]

Dijai is usually the Female one. Her/his eyes are dark and seemingly bottomless. She/he is usually the quiet of the pair, and tries to hide in the shadow of the other. However, when she/he speaks, it is with great authority. For the same reason that Dijoi is male in combat, Dijai is always female.

The female form is an inch shorter than the male one, and its hair is about the same length. Only its slightly higher voice really mark the difference between the two, although a very close inspection would reveal a feminine build, hidden under her usual robes.

Background[edit]

Dijoi and Dijai were creations of the god Fate during the Ambrosia story arc, a pair of twins designed to test the players perceptions of what is Real, and to help them adapt to their god hood. Unfortunately, the pair were thrown out after use, landing near a down deep in the hinterlands of Faerun. Their 'childhood', or rather the period in which their bodies were weak, was not an easy one, their Bound heritage making interactions hard with humans, especially clerics (A slap in the face, in their view, since they were not even allowed to speak to their 'parents').

Having such a unique view on reality, they were naturals for the psionics. Dijoi, being more charismatic of the pair, chose to become a Wilder, while his forward thinking sister, who already was experiencing prescience, became a seer.

Then there's the matter of the...

The Chimera Legion[edit]

About the time the pair reached late adolescence, they began to form around them a group of other disowned half breeds and freaks, forming the predecessor to the Chimera Legion, a revolutionary group dedicated to the establishment of a nation for people like themselves (A small nation, Dijai is swift to say, because big nations are big targets).

In its current incarnation, the Chimera Legion is comprised of three thousand individuals, a good percentage of them being powerful beings. The twins control the legion with a surprisingly soft grip, which they have only been known to tighten when their leadership is at stake.

The Chimera league, unlike many rebel groups, does not actually want open war, and in fact detests it. They have a set code of morals, and though they have planned for wars, they would be much happier to find an abandoned city and set up shop there. The problem, of course, is that people tend to raise armies against them, for both warranted and unwarranted reasons.

While most certainly not evil, the Chimera Legion will certainly not be a peaceful neighbor unless pacified by skillful negotiation.

Tactics[edit]

Dijoi and Dijai, in combat, will attempt to talk to the heroes (or at least convince them not to fight).

If this fails, they will summon minions and attempt to flee.

If this too fails, only then will they fight, unleashing a storm of psionic energy hoping to crush the players. They can and will adapt tactics during the battle to combat the party's actions.



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