Diablo (4e Creature)

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Scales.png This page is of questionable balance. Reason: Needs attacks appropriate for a solo monster. This guy is supposed to be the equivalent of 5 standard monsters. At the moment it looks like a team of epic-tier PCs could easily destroy him.

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Diablo is the youngest of the three rulers of the Hells in the world of Sanctuary. Though his brothers are older and more experienced, Diablo is perhaps the most deadly due to his mastery of fear, which makes him incapable of fealing fear himself.


Level 31 Solo Controller
Gargantuan Immortal Humanoid (fire, devil)
XP 115,000
HP 1,300; Bloodied 568 Initiative +29
AC 60; Fortitude 50, Reflex 50, Will 50 Perception +27
Speed 8, fly 5 (hover) Low-light vision
Resist 30 fire
Saving Throws +5; Action Points 2
Curse of Destruction
Whenever Diablo scores a critical hit on a creature, that creature gains vulnerable 5 to all damage.
Standard Actions
Basicmelee.png Devilish Swipe ♦ At-Will
Attack: Reach 5; +37 vs. AC
Hit: 3d8 + 6 damage
Close.png Ring of Fire (Fire)♦ Recharge D6 (5).pngD6 (6).png
Attack: Close burst 5 (enemies in burst); +37 vs. Reflex
Hit: 3d8 + 6 fire damage, and the target takes ongoing 10 fire damage (save ends).
Miss: 1d8 + 6 fire damage, and no ongoing damage
Close.png Ground Stomp (Fire)♦ Recharge D6 (5).pngD6 (6).png
Attack: Close blast 6 (enemies in blast); +39 vs. AC
Hit: 2d10 + 6 fire damage
Miss: Half damage
Close.png Lightning Breath (Lightning)♦ Recharge D6 (5).pngD6 (6).png
Attack: Close blast 4 (enemies in blast); +37 vs. Fortitude
Hit: 2d8 + 6 lightning damage, and the target is dazed (save ends).
Minor Actions
Area.png Hell Spikes ♦ At-Will
Attack: Area burst 3 within 20; +39 vs. Reflex
Hit: The burst creates a zone that lasts until Diablo's next turn. All creatures who start their turn within the zone are immobilized.
Skills Bluff +31, Diplomacy +31, Intimidate +31, Religion +29
Str 30 (+27) Dex 34 (+29) Wis 30 (+27)
Con 32 (+28) Int 35 (+29) Cha 39 (+31)
Alignment Evil Languages Common, Supernal
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Diablo in Combat[edit]

In combat, Diablo prefers to stay away from the players and rain ranged attacks down on them. If they get within melee reach, he will use his swipe attack in an attempt to activate his Curse of Destruction trait. If the attack is recharged, Diablo will use ring of fire in order to burn them and prevent the fight from lasting too long. Then he will trap the enemies in his hell spikes so he can use lightning breath without disruption.

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