Dhampir (4e Race)

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Scales.png This page is of questionable balance. Reason: The traits are off kilter, not quite meshing elegantly with 4e rules. (probably worth reviewing Heroes of Shadow) - ability score penalties are right out, for example. Bite gives a strength bonus, and at-wills shouldn't really be providing automatic grabs, and the miss damage is overpowered (c.f. reaping strike). "area blast 3 within 5 squares" doesn't make sense. Blasts are Close attacks. If it's supposed to be "burst", then it covers 49 squares, which is excessive.


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Contents

[edit] Dhampir

Known for their unearthly beauty, they are the unholy spawn of Vampires and mortal beings.

Racial Traits
Average Height: 5'6"-6'2"
Average Weight: 130-180 lb.
Ability Scores: +2 Strength, +2 Dexterity or Charisma
Size: Medium
Speed: 7 squares
Vision: Darkvision
Languages: Common, choice of 1 other
Skill Bonuses: +2 Athletics, +2 Stealth
Blood Sense: As a dhampir, you can sense a creature 5 levels higher than you from 5 squares away. This power is not blocked by any obstacles.
Sun Sickness: Whenever a dhampir is out in the sun, the dhampir must make a DC 20 Endurance check or take a -1 penalty to all ability scores until you return to the shadows. This increases to a DC 30 at 11th, and DC 40 at 21st.
Blood Hunger: you gain Bite as an at-will power. Being part vampire, you need to feed on a humanoid creature once every month or you will get a -3 penalty on all ability scores until you feed.
Trance: Instead of sleeping, dhampir enter a state of inactivity for 4 hours with full awareness of surroundings and events.


Bite Dhampir Racial Power
Your eyes flash a bright red, your canines elongate, and you feel an unyielding hunger for your enemies lifeblood
At-Will
Standard Action Melee touch
Target: One creature
Attack: Strength + 3 if the target is immobilized Vs. Fortitude
Hit: 1d6 + Strength modifier damage, and you gain temporary hit points equal to half the damage dealt.
Miss: Half damage
Special: Increase damage to 2d6 + Strength modifier damage at 11th level and 3d6 + Strength modifier damage and + 3 at 21st level.


Hypnotic Gaze Dhampir Racial Power
You glance in the direction of your foes, causing them to be lost in your stunning eyes
Encounter
Minor Action Close blast 3
Target: Each enemy in blast
Attack: Charisma +4 Vs. Will
Hit: Target is immobilized until the end of your next turn.
Special: Increase the bonus to attack rolls to +6 at 11th level and to +8 at 21st level


Born of both mortal and vampire races but belonging to neither, dhampir wander the land in search of prey, pleasure, and coin.

Play an Dhampir if you want...

  • To play as a creature with ungodly good looks and grace
  • To be a lone wolf who wanders the land helping those whom you see fit
  • To be a member of a race that favors the Fighter, Ranger, Rogue, and Sorcerer classes.

[edit] Physical Qualities

Dhampir are tall, slender, and pale. Those things, added with their normally dark hair, give them an unearthly beauty that causes any that gaze upon their face to fall in a sort of trance. Because of their super-hyper metabolism, their bodies always stay in near perfect shape. Their eye color depends on if they drink blood or not. Red eyes show blood has been drunk in the past 24 hours. If not, they will be a pale purple. The less blood a dhampir drinks, the older they appear, but no Dhampir can ever appear younger than 20 years of age once they reach maturity. If a dhampir does not drink blood at least once every two months, they will begin to age normally, but they can return to their prime appearance by drinking blood again at any time. Dhampir who have not fed for over two months will no longer suffer from vampiric afflictions, such as allergy to sunlight, but they will also not gain vampiric benefits. They will essentially be mortal, as they are capable of dying of old age should they refuse to feed, and they will have lost their vampiric abilities until they feed again. The key to dhampir's beauty and immortality is to feed off of the blood of others.

[edit] Playing a Dhampir

Dhampir are often solitary creatures, roaming the lands seeking entertainment. They tend to be disliked by others due to their chilling appearance, and animals fear them because they stink of death. Dhampir are reluctant to trust and form friendships with others due to their unnatural lifespans and unnerving diet, as well as the fact that in the eyes of many, a dhampir is no different from a vampire. Dhampir are always calm, collected, and confident on the surface, but underneath, they may be as frightened as everyone else. This is unlikely, but possible. Most dhampir, being virtually immortal, care very little about the dangers. Dhampir can be very wise and insightful through many years of experience, and although they may seem reckless, chances are that they know what they're doing.

Dhampir Characteristics: Calm, cool, collected, attractive, mysterious, independent, calculating, confident, arrogant, cruel, intrusting, wise, cynical

Male Names: Parent race's male names

Female Names: Parent race's female names

[edit] Dhampir Adventurers

Three sample Dhampir adventures are described below

Mikal is a Dhampir Fighter. Born some five centuries ago, Mikal knows what it's like to be alone. Forever wandering the lands, any who are lucky to befriend or travel with him end up getting killed off by some mysterious being determined to make his life a living hell. So onward he walks, determined to find out who, or what, continues to torment him.

Keira is a Dhampir Rogue. Keira has always been alone, and intends to keep it that way. She feels that being close to people will just get in the way of her most favorite thing: killing. Like a wraith, she sneaks behind you without a whisper, and before you know what hit you, you're on the ground, your life blood slowly being drained by her.

Chloah is a Dhampir Fighter. She has been alone for only a few years. She has been rejected by many people. She recently got some company and wants to be sure that they don't die. She hasn't seen her parents in many years. She likes to entertain the people that she meets; either with her body, or with her blade...



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