Deva-Warforged (4e Race)
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Your eyes open. You feel strange. You try to sit up and you fall off the table from the sudden movement. You catch yourself and look at your new body. You have done it. You are free... though you are not sure what from.
|Average Height: 6'8"-7'9"|
|Average Weight: 250-340|
|Ability Scores: +2 Strength, +2 Intelligence or Constitution|
|Speed: 6 squares|
|Languages: Common, Choice of one other|
|Skill Bonuses: +2 Arcana, +2 Endurance|
|Psychic Resistance: You have resistance to psychic damage equal to 5 + one-half your level.|
|Living Construct: You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.|
|Unsleeping Watcher: You do not sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.|
|Construct's Majesty: You gain a +2 racial bonus to your will defense against attacks made by bloodied creatures.|
|Backwards Compatibility: You can attach and embed Warforged components.|
|Summon Forgespiders: You can use Summon Forgespiders as an encounter power.|
|Summon Forgespiders||Deva-Warforged Racial Power|
|Detaching themselves from your legs, a swarm of diminutive Forgespiders skitter out to your opponent.|
|Minor Action||Ranged 5|
|Attack: Intelligence + 2 Vs. Reflex|
|Hit: 1d6 + Strength modifier damage.|
|Miss: Make a secondary attack.|
|Secondary Target: Enemy within 5 squares of first target.|
|Secondary Attack: Intelligence + 2 Vs. Reflex.|
|Hit: 1d6 + Strength modifier damage|
| Level 11: Intelligence + 4|
Level 21: Intelligence + 6
|Special: Attack rolls made with this power ignore penalties from cover and superior cover.|
Deadly strong and sharply intelligent, Deva-Warforged represent a seemingly perfect marriage of two disparate races. Armed with keen insight as well as brute strength, Deva-Warforged make formidable opponents on the battlefield. Fervent and serious, Deva-Warforged are often pious; if not, something much more complicated is afoot. The Deva-Warforged are the products of devas who shirked their immortality to escape the endless cycle of reincarnation. Some did this out of fear of divine retribution for their misdeeds, while the others were simply weary of building and rebuilding their lives. In either case, a Deva-Warforged walks a delicate balance between its constructed nature and its complicated past.
Play a Warforged Deva if you want...
- To be an intelligent warrior
- To have many dimly remembered pasts
- To be a Deva who has escaped the endless cycle of reincarnation
- To be a member of a race that favors the Swordmage, Warlord, Wizard and Cleric classes.
Deva-Warforged bear much stronger physical resemblence to the latter half of their name than anything. They are built for battle and are generally constructed of strong metal and rock combinations. Unlike other warforged, a Deva-Warforged's eyes tend to be white, though some have yellow eyes. Although there are rumors suggesting that eye color reflects alignment, substantive evidence remains elusive. In terms of other qualities, the Deva-Warforged are slightly more slender than their warforged counterparts and tend to have more angular faces. Often, if a Deva-Warforged begins to suspect his/her heritage, s/he will construct ornate metal wings to affix to their backs. As with full devas, these wings are mostly ornamental, but have the potential for greater modification to provide functionality to said wings.
Playing a Deva-Warforged
Deva-Warforged present a unique challenge: determining how much your past or your lack thereof affects you. Some Deva-Warforged start off as blank slates, eager to carve out their own identify without the worry of a preconceived destiny. Alternately, a Deva-Warforged may find that their various pasts catch up whether they want them to or not, often leading to the confusing paradox of personalities. Many wonder how it is that, as constructs, they possess memories of times before their existence. This can lead some to madness, others to exploration, and yet others to discovering the truth behind their origin (and possibly beyond). They are serious and resolute, with penchants for the philosophical. In this way, they are often idle warlords because they see battle as a game of wits, rather than a match of brute strength against brute strength. Also, their curiosity often leads them to seek arcane and divine answers to the questions of their age, making them shoe-ins for the more studious professions.
If you don't want to make your character's secret heritage obvious, consider referring to his or her race by a different name. For example, a Deva-Warforged Wizard might prefer to herself as an "Arcanaforged," or "Arcforged."
Warforged Deva Characteristics: Bold, conflicted, devout, inquisitive, logical, paranoid, philosophical, strong, wizened
Male Names: Somid'Go, Artusir'Che, Wardief'Bru, Rowrai'Tei, Atavi'Che, Soc'toh, Aris'toc, Crato'bru
Female Names: Go'Keimor, Che'Flicir, Sie'Fiward, Tei'Gibrien, Sof'Chey, Sei'Sartra, Tei'Tzu, Che'Kirka
Three sample Deva-Warforged adventurers are described below.
Tei'Tzu is a swordmage who has recently started having strange dreams. Despite the genderless nature of her construct form, Tei'Tzu dreams of a time when she was in a woman's body, and a vicious woman's body at that. Tei'Tzu is convinced some spell-caster is toying with her, placing images in her head that are not hers. Plagued by memories of someone else's past, Tei'Tzu plans to hone her fighting skills to a fine point, training her mind and body for the day when she meets whatever power is causing the dreams. Little does she know, such a battle would move inward.
Nuur'tei is a wizard on a mission. Though he has only existed for three years, Nuur'tei suspects that he has lived before. As he gains knowledge of the world, he searches for answers to his troubling sense of deja-vu, hoping to find the key to whatever pasts his soul has experienced. Will his quest lead to madness, or will Nuur'tei be the one creature to pinpoint the origin of all consciousness?
Iktru'bru is a warlord who follows orders to the letter and never shirks his duty. One day, in the midst of battle Iktru'bru flashes back to slashing a man's throat. Without thinking, he turns his weapon against his comrade as the flashback continues behind his eyes. Disgraced, terrified, he flees the battlefield and becomes a wanted man. A fugitive, Iktru'bru feels certain that he can find evidence to exonerate him, and will fight at all costs to find it.