Detect Unnatural (3.5e Spell)
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|Components:||V, S, DF|
|Casting time:||1 standard action|
|Duration:||Concentration, up to 10 min./ level (D)|
You can sense the presence of unnatural. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of unnatural.
2nd Round: Number of unnatural auras (creatures, objects, or spells) in the area and the power of the most potent unnatural aura present.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Power: An unnatural aura’s power depends on the type of unnatural creature or object that you’re detecting and its HD or size; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
|———————— Aura Power ————————|
|Non-native plant (Size)||Tiny or smaller||Small||Medium||Large or larger|
|Non-native animal (Size)||Small or smaller||Medium||Large||Huge or larger|
|Non-native creature or character (HD)||1 or lower||2–4||5–10||11 or higher|
Lingering Aura: A unnatural aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature). If detect unnatural is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
|Original Strength||Duration of Lingering Aura|
Each round, you can turn to detect unnatural in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.