Deprived (3.5e Creature)
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|Hit Dice:||3d12 (25 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||14 (+2 Dex, +2 Natural), touch 12, flat-footed 12|
|Attack:||Bite +3 melee (1d6)|
|Full Attack:||Bite +3 melee (1d6), 2 claws +3 melee (1d4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Planting the Deprived|
|Special Qualities:||Mother's Grasp|
|Saves:||Fort +0, Ref +4, Will +0|
|Abilities:||Str 14, Dex 14, Con —, Int 1, Wis 1, Cha 1|
|Skills:||Balance +4, Climb +4, Jump +4, Swim +4 Tumble +4|
The deprived are a more feral form of the children. They are living people infected by the deprived wilt when alive and revived as a deprived. The deprived are more simpler, even when compared with the children. The children may have attacked everything they saw but they at least had a animal's level of intelligence. This seems like it has nothing and it never learns from its mistakes nor does it avoid reckless behaviour. The deprived resembles the children and the mothers. It had sharp teeth, claws and all its internal organs have been replace by egg sacks. It also can not recognise friend or foe so it attacks everything it sees.
Mother's Grasp (Ex): Both the deprived's claws and teeth are designed to grapple on to its opponent and as a result the deprived gains an additional +4 on grapple checks. This is necessary for implanting eggs and it can stack with the greater grapple and master grapple feats.
Multiattack (Ex): The creature’s secondary attacks with natural weapons take only a –2 penalty
Planting the Deprived (Su): Similar method of becoming infected as the planting of the children eggs but the deprived implants deprived eggs instead. The victim becomes infected with the deprived wilt instead, it makes them feverish after six hours and transforming them into deprived in twenty-four hours. This can be cured by "persuading" a mother to perform a mother's kiss or with a remove curse spell.
Skills: Deprived have a + 2 racial bonus to balance, climb, jump, swim and tumble.