Denali (3.5e NPC)

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Denali

CR 11

Female human warrior nun 4/rogue 3/vigilante 4
CG Medium humanoid
Init/Senses +2/Listen +7, Spot +7
AC 17, touch 13, flat-footed 15
hp 65 (11 HD)
Fort/Ref/Will +6/+10/+10
Speed 30 ft. / 6 squares
Melee +1 keen scimitar +11/+6 (1d6+2[+4 vs. evil outsiders], 15–20/x2) or
Melee unarmed strike +10/+5 (1d3+1[+3 vs. evil outsiders])
Ranged evil outsider bane hand crossbow +11 (1d4/19–20/x2) or
Ranged +2 evil outsider bane hand crossbow +13 (vs. evil outsiders) (1d4+4+2d6 damage/19–20/x2)
Base Atk/Grp +9/+10
Atk Options +2 damage when fighting fiends
Special Actions Hellspawn hatred +2, sneak attack +2d6, smite the guilty 1/day
Spells Known (CL 1st):
1st (1/day)—mage armor, magic missile
0 (3/day)—light, arcane mark, message, mage hand
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 14, Cha 14
SQ Aura of good, trapfinding, evasion, trapsense, quick search, detect evil, speak with dead
Feats Alertness, Dodge, Improved Unarmed StrikeB, Mobility, Point Blank Shot, Shot on the Run
Skills Gather Information +14, Listen +7, Spot +7, Search +6, Knowledge(religion) +7, Tumble +9, Intimidate +6, Balance +9, Climb +8, Disable Device +7, Jump +8, Knowledge(local) +12, Use Rope +8, Ride +7, Disguise +7, Hide +8, Move Silently +8, Open Lock +7, Knowledge(arcana) +7, Sense Motive +10
Possessions +1 shadow studded leather, +1 keen scimitar, evil outsider bane hand crossbow, ring of protection +1, Heward's handy haversack, 2 potions of cure moderate wounds, 50 gp

Aura of Good (Ex): Denali emits an aura of good equal to a 4th-level cleric.

Hellspawn Hatred (Ex): Denali gains a +2 bonus to damage when fighting evil outsiders with the baatezu or tana'ari subtype.

Evasion (Ex): If Denali is exposed to any effect that normally allows her to attempt a reflex saving throw for half damage, she instead takes no damage with a successful saving throw.

Sneak Attack (Ex): Denali deals an extra 2d6 points of damage on any successful attack against flat-footed or flanked targets, or against a target that has been denied its Dexterity bonus for any reason. This damage also applies to ranged attacks against targets up to 30 feet away. Creatures with concealment, creatures without discernible anatomies, and creatures immune to extra damage from critical hits are all immune to sneak attacks. Denali can choose to deliver nonlethal damage with her sneak attack, but only when using a weapon designed for that purpose, such as a sap(blackjack).

Trapfinding (Ex): Denali can find, disarm or bypass traps with a DC of 20 or higher. She can use the Search skill to find, and the Disable Device skill to disarm magic traps (DC 25 + the level of the spell used to create it. If her Disable Device result exceeds the trap's DC by 10 or more, she discovers how to bypass the trap without triggering or disarming it.

Detect Evil (Sp): Denali can use detect evil, as the spell, at will.

Streetwise (Ex): Denali gains a +2 bonus to Gather Information and Knowledge (local) skills.

Smite the Guilty (Su): Denali may attempt to smite someone whom she has personally witnessed committing a crime in her home city. She adds +2 to her melee attack roll and deals 4 points of extra damage. The smite must occur within three days of the crime; otherwise the benefits of this ability no longer apply. If she mistakenly attempts a smite on someone who is not guilty of the crime witnessed, the benefits do not apply, but the smite counts against the number allowed per day. She may use this ability once per day.

Quick Search (Ex): Denali may search a 5-foot-by-5-foot area or volume of goods as a move action, rather than a full-round action.

Speak with Dead (Ex): Denali can use speak with dead once per day, as a 4th-level caster.



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