Demonic Knight (3.5e Prestige Class)

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Demonic Knight
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Demonic Knight[edit]

Where are the big monsters at? Im ready for a fight
—Draden Haertraider, Ikimarus, Demonic Knight


A Demonic Knight serves the Ikimarus race as the leaders of combat forces and the Head Hunters at camps


Becoming a Demonic Knight[edit]

Ikimarusi become Demonic Knights to become powerful with their newfound abilities, Demonic Knights need high Strength and Constitution, and a high Wisdom governs abilities

Entry Requirements
Alignment: Any Lawful
Base Attack Bonus: +4
Race: Ikimarus

Table: The Demonic Knight

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +1 Improved Demonic Form, Weapon Focus
2nd +2 +2 +0 +1 Improved Dark Bolt
3rd +2 +3 +1 +1 Dark Blast
4th +2 +3 +1 +2 Improved Weapon Focus
5th +3 +4 +2 +3 Dark Shield
6th +5 +4 +2 +3
7th +5 +4 +2 +3 Improved Dark Blast
8th +6 +5 +3 +4 Demonic Sight
9th +7 +5 +3 +4
10th +7 +6 +4 +5 Greater Demonic Form, Fighting Style, Improved Demonic Sight

Class Skills (3 + Int modifier per level)
Knowledge (Arcana), Knowledge (The Planes), Tumble, Bluff.

Table: The Epic <-class name->
Level Special
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Class Features[edit]

The Demonic Knights abilities are based around assisting the combat capabilities of the Ikimarus and give it a bit more of a ranged role. All of the following are class features of the <-class name->.


Improved Demonic Form: Demonic Form now only takes a move action to activate

Weapon Focus: The Demonic Knight automatically gains the Weapon Focus feat for any chosen weapon regardless of prerequisites

Imporved Dark Bolt: Dark Bolt now does 1d10 + half your Wisdom Modifier points of negative energy damage

Dark Blast: The Demonic Knight can send out a beam of negative energy 30 ft and when it either makes contact with an object in the way or reaches the end of its range it detonates 10 ft for 1d12+ your Wisdom Modifier negative energy damage per 3 levels in the Demonic Knight class

Improved Weapon Focus: The Demonic Knight automatically gains the Improved Weapon Focus feat for the previously chosen weapon regardless of prerequisites

Dark Shield: The Demonic Knight and all allies withing 10ft gain a blackened mist around their body that raises their armor class by 2

Improved Dark Blast: Range extended to 40ft for beam and 12ft for blast and damage changes to 1d12+6+ your Wisdom Modifier

Demonic Sight: Gains Dark Vision 35ft and Low-light Vision 70ft and +4 to spot checks

Greater Demonic Form: Demonic Form can be activated as a Free Action


Improved Demonic Sight: Dark Vision 50ft, Low-light Vision 90ft and +6 to Spot checks

Fighting Style: At 10th level the Demonic Knight can pick a fighting Style to increase the power of his melee skills or to increase the power of his Spell-Like abilities

Melee: You gain a +2 to Strength the ability to add your Wisdom Modifier to your to hit roll and gain a +3 to damage. You also gain the following abilities: Darkness Strike: You can choose to increase your damage by 1 dice size for your weapon and deal negative damage, only works against Chaotic-aligned enemies Improved Dark Shield: Your Dark Shield gains a cumulative +3 for your armor class Improved Warriors Challenge: Your Warriors Challenge ability can now be used against monsters within a size category 1 larger or smaller than you


Spell-Like Abilities: You gain 5ft increased range for all ranged abilities, you get +2 to Wisdom and the following abilities: Greater Dark Bolt: 1d10+2+your Wisdom Modifier per two character levels Greater Dark Blast: Can now damage undead and detonates at will at any point in the beam Dark Entanglement: You can trap a single enemy in place and are trapped there for a number of turns equal to your Wisdom Modifier and take half of your Strength Modifier plus half of your Wisdom Modifier in damage every turn, if they succeed a Will Save they are freed in a number of of turns equal to your Dexterity Modifier and take damage equal to your Dexterity Modifier


Ex-Demonic Knights[edit]

If a Demonic Knight were to lose their Lawful alignment or were to associate with angelic races, then they lose this class and cannot take it again. They also lose their Ikimarus racial status

Campaign Information[edit]

Playing a Demonic Knight[edit]

Demonic Knights tend to be seen at the front line taking the enemy on or using the powerful spell-like abilities from a distance and tearing the enemies apart, they can usually be found hunting down large prey and are not satisfied with anything their size category or smaller.

Combat: Either the front line tearing the enemy down and taking blows, or at a distance dealing some good damage

Advancement: None really, this class can hold its own, but may have problems dealing with undead do to negative energy damage abilites

Resources: This class can tank a few enemies at once and take them down, but it can also take down distant enemies causing the party certain problems, such as mages

Demonic Knights in the World[edit]

Demonic Knights can be found anywhere, but mostly in places where they can hunt down large enemies or fight in arenas

There is a large beasty around here somewhere, I'm determined to find it and put it down......alone.
—Draden Haertraider, Ikimarus Demonic Knight

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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