Demonic Knight, Real (3.5e Prestige Class)
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[edit] Demonic Knight
| “ | Where are the big monsters at? Im ready for a fight | ” |
| —Draden Haertraider, Ikimarus, Demonic Knight | ||
A Demonic Knight serves the Ikimarus race as the leaders of combat forces and the Head Hunters at camps
[edit] Becoming a Demonic Knight
Ikimarusi become Demonic Knights to become powerful with their newfound abilities, Demonic Knights need high Strength and Constitution, and a high Wisdom governs abilities
| Alignment: | Any Lawful |
|---|---|
| Base Attack Bonus: | +4 |
| Race: | Ikimarus |
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +0 | +1 | Improved Demonic Form, Weapon Focus | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +2 | +0 | +1 | Improved Dark Bolt | ||||||||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +1 | +1 | Dark Blast | ||||||||||||||||||||||||||||||||||||
| 4th | +2 | +3 | +1 | +2 | Improved Weapon Focus | ||||||||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +2 | +3 | Dark Shield | ||||||||||||||||||||||||||||||||||||
| 6th | +5 | +4 | +2 | +3 | |||||||||||||||||||||||||||||||||||||
| 7th | +5 | +4 | +2 | +3 | Improved Dark Blast | ||||||||||||||||||||||||||||||||||||
| 8th | +6 | +5 | +3 | +4 | Demonic Sight | ||||||||||||||||||||||||||||||||||||
| 9th | +7 | +5 | +3 | +4 | |||||||||||||||||||||||||||||||||||||
| 10th | +7 | +6 | +4 | +5 | Greater Demonic Form, Fighting Style, Greater Weapon Focus, Improved Demonic Sight | ||||||||||||||||||||||||||||||||||||
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Class Skills (3 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | |
| 12th | |
| 13th | |
| 14th | |
| 15th | |
| 16th | |
| 17th | |
| 18th | |
| 19th | |
| 20th |
[edit] Class Features
The Demonic Knights abilities are based around assisting the combat capabilities of the Ikimarus and give it a bit more of a ranged role. All of the following are class features of the <-class name->.
Improved Demonic Form: Demonic Form now only takes a move action to activate
Weapon Focus: The Demonic Knight automatically gains the Weapon Focus feat for any chosen weapon regardless of prerquisites
Imporved Dark Bolt: Dark Bolt now does 1d10 + half your Wisdom Modifier points of negative energy damage
Dark Blast: The Demonic Knight can send out a beam of negative energy 30 ft and when it either makes contact with an object in the way or reaches the end of its range it detonates 10 ft for 1d12+ your Wisdom Modifier negative energy damage per 3 levels in the Demonic Knight class
Improved Weapon Focus: The Demonic Knight automatically gains the Improved Weapon Focus feat for the previously chosen weapon regardless of prerequisites
Dark Shield: The Demonic Knight and all allies withing 10ft gain a blackened mist around their body that raises their armor class by 2
Improved Dark Blast: Range extended to 40ft for beam and 12ft for blast and damage changes to 1d12+6+ your Wisdom Modifier
Demonic Sight: Gains Dark Vision 35ft and Low-light Vision 70ft and +4 to spot checks
Greater Demonic Form: Demonic Form can be activated as a Free Action
Greater Weapon Focus: The Demonic Knight automatically gains the Greater Weapon Focus feat for the previously chosen weapon regardless of prerequisites
Improved Demonic Sight: Dark Vision 50ft, Low-light Vision 90ft and +6 to Spot checks
Fighting Style:}} At 10th level the Demonic Knight can pick a fighting Style to inccrease the power of his melee skills or to increase the power of his Spell-Like abilities
Melee:
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
[edit] Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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