Demon Prince (3.5e Class)
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|Status:||<-how close to completion->|
|Editing:||Constructive edits welcome|
 Demon Prince
A Demon Prince is someone who has inherited an insane amount of Demonic Energy from some source, regardless of what this source was it means they are a wellspring of demonic energy making them powerful Physically, Mentally, and Spiritually. They can wreak havoc in a multitude of ways, whether it be through damage, controlling enemies, or being very hard to kill they are a force to be reckoned with either way.
 Making a Demon Prince
The Demon Prince has no set role in group his powers vary greatly from characters depending highly on ability scores and abilities he is able to use based on ability scores. The Demon Prince can be a powerful asset if built up right, or he can be completeley useless if not built correctly.
Alignment: Any Evil.
Starting Gold: 120 gp.
Starting Age: Simple.
|Saving Throws||Special|| Natural|
|3rd||+4||+2||+2||+2||Aura of Malice||+4|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
 Class Features
All of the following are class features of the Demon Prince.
Weapon and Armor Proficiency: The Demon Prince is proficient with all armors, and is proficient with all simple martial and starts off being proficient with three Exotic Weapons of your Choice.
Demon Body (Su): With the intense amount of Demonic energy coursing through you, your body changes to accommodate this power, you gain the Half-fiend Template with the exception that you do not gain any natural weapons, and you gain a natural armor bonus (As Seen on table above.)
Also every level you gain 1 ability point equal to half your level Rounded Down (Minimum.1) to place in any ability score of your choice.
Sinister Crush (Su): The Demon Prince's dominant arm is wreathed in Reddish-Black Flames amplifying it's strength threefold, and annihilating all armor interfering with this attack. As a Standard Action you may make an Unarmed attack against an enemy, this attack deals unarmed damage as if you were Colossal, and you may add 3x your strength mod to the Damage Roll.
If this attack beats the enemy's Touch AC(Regardless), he deals 1d6/per class level Vile damage to the target, then damages the Enemy's armor equal to double the damage dealt by this effect.
Aura of Malice (Su): All Creatures within 50 ft. of the Demon Prince has a 50% chance to attack the nearest target each round. (Roll to determine each creature’s behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round.
Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious.
 Ex-Demon Prince
A Demon Prince who is no longer on the Evil Axis of Alignment gains the Bad Seed Flaw
 Epic Demon Prince
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->|| <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 <-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.