Demitalpan Hound (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Demitalpan Hound
Size/Type: Large Magical Beast (Lawful)
Hit Dice: 6d10+24 (57 hp)
Initiative: +2
Speed: 50ft.
Armor Class: 16 (+2 Dex, -1 size, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +6/+17
Attack: Bite +13 melee
Full Attack: Bite 1d8+7
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Zone of Truth, Detect Criminal, Scent, Low-light Vision
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 25, Dex 15, Con 18, Int 2, Wis 12, Cha 12
Skills: Hide +2, Listen +5, Move Silently +4, Sense Motive +6, Spot +5, Survival +5
Feats: TrackB, Alertness, Weapon Focus (Bite), Run
Environment: Any
Organization: Solitary, Pair, or pack (4-9)
Challenge Rating: 5
Treasure: None
Alignment: Always Lawful Neutral
Advancement: 7-18 HD (Large)
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

A large wolf-like creature circled the trapped Bandit, its scales glistening in the sun. The robber looked to the man who had set the beast upon him. The man spoke, silhouetted against the noon-day sun. "Did you, or did you not, attack that caravan?" The bandits eyes widened, he had assumed he would just be killed. He desperately tried to deny the accusation, but found that when his mouth opened, no sound left it. The man nodded to the hound, and smiled as the bandits tongue was ripped out.

The Demitalpan Hounds were originally created by the Demitalpa to aid in hunting down those that had injured innocents, and the beasts various magical abilities aid them extensively in this activity.

Combat[edit]

Demitalpan Hounds stand back from combat until they know that the enemy is a criminal, then they strike. A Hound will defend themselves even if the enemy is not a criminal, but will usually try not to kill a good person. Hounds are often present during interrogations, putting their Zone of Truth to good use.

Zone of Truth (sp): Demitalpan Hounds have an aura of truth around them, creatures within 10 ft of the hound must make a DC 13 Will save to speak a lie. This is a Mind-affecting and Compulsion effect. The save DC is Charisma based.

Detect Criminal (sp): As a standard action, a Demitalpan hound may attempt to discern whether an individual within 30' has harmed an innocent person. This is a divination effect, and as such can be fooled by certain spells and abilities. Whether a person is guilty of harming an innocent is subject to the DM's discretion, for instance, a bandit would usually appear as a criminal, but a King who has recently increased taxes may or may not also show up as guilty.

Trip (ex): A Demitalpan Hound that hits with a bite attack can attempt to trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A Demitalpan Hound has a +2 racial bonus on Hide, Listen, Move Silently, Sense Motive, and Spot checks.

  • It also has a +4 racial bonus on Survival checks when tracking by scent.



Back to Main Page3.5e HomebrewCreaturesCR 5

Home of user-generated,
homebrew pages!


Advertisements: