Dementia (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Dementia
Enchantment (Compulsion) [Mind-Affecting]
Level: Dementation 6, Sor/Wiz 7
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes


If the target fails a Will saving throw, its Wisdom score drops to 1. The affected creature is unable to use Wisdom based skills and loses all grasp on its current situation. A demented creature can not distinguish friend from foe and has a starting attitude of indifferent to any creature. Any successful attempts to influence its attitude only last for 1 round (usage of Diplomacy on it or attacking it), whereafter the creature once again becomes indifferent. The demented creature takes a -4 penalty to Armor Class and to all attacks, but can otherwise still defend itself normally. A demented creature may attack only as reciprocation for an attack made against him the previous round, and only against those creatures that made such an attack during that round.

Remove curse does not remove dementia. Greater restoration, heal, limited wish, miracle or wish can restore the affected creature.

Material Component: A handful of dust or fine ash.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors