Deific Conjurer (3.5e Class)
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A Deific Conjurer is a person who had the talent to become a a cleric or a durid, but he choose to use this power for something different.Deific Conjurers can call upon the fury of the gods and unleash it with destructive fury, and do miracles with that power.
Making a Deific Conjurer
A Deific Conjurer's strong suit is of course in combat. However, he can be usefull at times, especially when it comes to powerful, spectacular or dramatic effects.His spell list includes dramatic and impressive effects.
Abilities: A Deific Conjurer's main ability is his spellcasting, which is determined by Charisma for save DC and Wisdom .A high Constitution really helps a Deific Conjurer, and Dexterity gives him the abillity to avoid attacks better.
Races: Deific Conjurers can be of any race, since the power of magic knows no limits or restrictions when it comes to races.
Starting Gold: 2d4x10 gp.
Starting Age: Complex
|Saving Throws||Special||Spells per Day|
|1st||+0||+0||+0||+2||Force of Will||5||3||—||—||—||—||—||—||—||—|
|5th||+3||+1||+1||+4||Cosmic Flow (+1)||6||6||4||—||—||—||—||—||—||—|
|10th||+7/+2||+3||+3||+7||Cosmic Flow (+2)||6||6||6||6||5||3||—||—||—||—|
|15th||+11/+6/+1||+4||+4||+9||Cosmic Flow (+3)||6||6||6||6||6||6||6||4||—||—|
|20th||+15/+10/+5||+6||+6||+12||Exalted Devastation, Cosmic Flow (+4)||6||6||6||6||6||6||6||6||6||6|
As heavy spellcasters, Deific Conjurers can't use big weapons well. His spells are incredibly powerful and useful, but dangerous as well, especially when not handled properly. All of the following are class features of the Divine Conjurer.
Weapon and Armor Proficiency: The Deific Conjurer is proficiant only in simple weapons and light armor.
Spells: A Deific Conjurer casts divine spells. They do so as if they were a sorcerer, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorcerer.
To learn or cast a spell, a sorcerer must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier. Deific Conjurers choose their spells from the following list:
0— : Light, Dancing Lights, Mage Hand, Prestidigitation, Detect Magic, Read Magic, Acid Splash, Disrupt Undead, Open/Close, Create Water
1st— : Magic Missile, Vigor (Lesser), Burning Hands, Nimbus of Light, Orb of Fire (Lesser), Orb of Acid (Lesser), Orb of Cold (Lesser), Orb of Sound (Lesser), Orb of Electricity (Lesser), Omen of Peril, Hail of Stone, Colour Spray, Floating Disk
2nd— : Deific Vengeance, Fireburst, Flaming Sphere, Pyrotechnics, Shatter, Schorching Ray, Levitate, Glitterdust, Fog Cloud, Darkness, Gust of Wind
3rd— : Vigor, Mass Vigor (Lesser), Wrack, Fireball, Energy Vortex, Call Lightning, Lighting Bolt, Sleet Storm, Daylight, Fly, Flame Arrow, Wind Wall, Tiny Hut, Searing Light,
4th— : Blast of Flame, Orb of Fire, Orb of Cold, Orb of Acid, Orb of Electricity, Orb of Force, Orb of Sound, Minor Creation, Chain Missiles, Black Tentacles, Revenance, Shout, Solid Fog, Secure Shelter, Ice Storm, Wall of Fire, Wall of Ice, Stone Shape
5th— : Arc of Lightning, Cone of Cold, Cloudkill, Major Creation, Wall of Stone, Wall of Force, Interposing Hand, Dragon Breath, Flame Strike, Ball Lightning, Slay Living, Vigor (Greater), Passwall, Control Winds
6th— : Acid Fog, Blade Barrier, Circle of Death, Cometfall, Vigorous Circle, Chain Lighting, Disintegrate, Fire Seeds, Wall of Iron, Forceful Hand, Eyebite, Undeath to Death, Move Earth, Control Water, Delayed Blast Fireball, Heal
7th— : Firestorm, Finger of Death, Legend Lore, Harm, Prismatic Spray, Earthquake, Sunbeam, Slime Wave, Word of Recall, Control Weather, Reverse Gravity, Power Word Blind,
8th— : Stormrage, Prismatic Wall, Polar Ray, Horrid Wilting, Sunburst, Shout (Greater), Power Word Stun, Clenched Fist, Telekinetic Sphere, Temporal Stasis, Banishment
9th— : Summon Elemental Monolith, Meteor Swarm, Implosion, Heal (Mass), Prismatic Sphere, Time Stop, Foresight, Miracle, Weird, Crushing Hand, Storm of Vengeance
They can use can cast Sor/Wiz or Cure & Inflict spells if they success in caster level check (1d20 + caster level). if the result equals or exceeds to 10 + the spell level , the spell will works normally. if not the spell will not work
Force of Will (Ex): A Deific Conjurer can add his casting stat modifier to the damage his spells. Whenever he casts a spell that deals hitpoint damage, he adds that bonus to the total damage of the spell.
Righteous Fury (Su) : A Deific Conjurer can use more powerful spells against creatures of the opposite alignment or/and ideals. He adds twice his casting stat modifier to the DC of his offensive spells.
Cosmic Flow (Ex) : A Deific Conjurer adds that modifier (+1 to +5) to the spellcaster level of his spells when targeting a creature with an energy type that has a weakness to it. For example a Deific Conjurer at 17th (+3) level can use Firestorm against a Frost Worm (fire weakness) and cast that spell with an effective level 20.
Bend Object (Su) : Deific Conjurers can now use their power to manipulate matter, and use the spell Telekinesis as a spell-like ability, a number of times per day equal their level -4. For Example a level 11 Deific Conjurer can use that ability 7 times per day. At level 19 he can use it at will.
Exalted Devastation (Ex) : At lvl 20 a Deific Conjurer deals 50% more damage to inanimate objects or constructs with his spells, and he can now use any metamagic feat he knows using a spell slot lower than the feat needs.He also gets a +4 increase to his casting stat.
Epic Deific Conjurer
4 + Int modifier skill points per level.
Spells: The deific conjurer’s caster level is equal to his or her class level. The deific conjurer’s number of spells per day does not increase after 20th level
Bonus Feats: The epic deific conjurer gains a bonus feat (selected from the list of epic cleric bonus feats) every three levels after 20th.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|Skill||Ranks||Ability||Armor Check Penalty|
|Gather Information (cc)||2||Cha||—|
|Move Silently (cc)||2||Dex||0|
Bonus Feats: Combat Casting
Gold: 3d4 gp
Playing an Deific Conjurer
Religion: Many Deific Conjurers revere the deity Onatar (Lord of Fire and Forge) while others revere Wee Jas (goddess of death and magic) due to the destructive nature of their spells. Many others choose to not revere any god whatsoever because of their ability to seemingly create life out of clay themselves or their preoccupation with mastering magic.
Other Classes: Deific Conjurers find that they have a lot of common ground with those of the self-taught classes such as rogues and sorcerers. They sometimes find themselves at odds with more disciplined classes such as paladins and monks. While Deific Conjurers may not have issues with druids, druids may have issues with the destructive and unnatural nature of these spells.
Combat: Tactical Spellcaster/ Demolitionist
Advancement: With a little effort they can qualify for prestige classes related to destruction.
Deific Conjurers in the World
|“||People tend to underestimate what someone can do with divine magic||”|
|—Norek, Half-Elf Deific Conjurer|
Deific Conjurer travel in order to improve abilities. They may go to the various guilds found around the towns, but they may tend to find themselves getting into trouble due to their abilities for playing tricks and their unlawful or chaotic behaviors. However, they aren't the most common, so a fair amount of people haven't even heard of them let alone know what their abilities are.
Daily Life: Many Deific Conjurers have an average life in a large town where every day they travel to their local guild for the sake of research and better harnassing of their skills. Many more travel abroad for the same reasons any adventurer might - gold, glory, and a piece of the action.
Notables: Norek, the first Deific Conjurer and pioneer of the class.
Organizations: Deific Conjurers develop guilds so that likeminded individuals may research more spells or gain training in the destructive arts.
NPC Reactions: People generally regard Deific Conjurers with fear or suspicion; an irresponsible caster who has made one too many explosives is quite literally a ticking time bomb, after all.
Deific Conjurer Lore
Deific Conjurers are among the rarest classes out there. A fair amount of people may know about them
Characters with ranks in Knowlege (arcane) can research Deific Conjurers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Deific Conjurers can use destructive magic|
|10||Deific Conjurers are fearsome casters, but they are on low defences.|
|15||Deific Conjurers are dangerous, because they posses a deadly mix of offensive spells|
|20||Deific Conjurers are adept at destruction and impressive casting, but fragile.|