Defender of Moradin (DnD Optimized Character Build)
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| Envoy2500 (talk) | |
|---|---|
| Date Created: | 3/17/2008 |
| Status: | bonus stacking issues to be resolved |
| Editing: | Please feel free to edit constructively! |
Contents |
[edit] Introduction
A Dwarven Defender that will not die and can actually still deal out the damage.
[edit] References
Player's Handbook (3.5e), and Dungeon Master's Guide (3.5e)
[edit] Game Rule Components
[edit] Spells, Powers, Soulmelds, Stances, etc...
Spells of a level 10 Cleric (0-5th level spells)
[edit] Items
+5 Adamantine Full Plate, +5 Adamantine Heavy Steel Shield, Masterwork Warhammer, Amulet of Health +6, Belt of Giant Strength +6, Bracers of Armor +8 (Bracers of Armor don't stack with armor), and Boots of Speed.
[edit] Progression
Race (Templates): Dwarf
Starting Racial Traits: +2 Con, -2 Cha
| ECL | Class/HD/LA | Base Attack Bonus | Saving Throws | Feats | Class Features | Special | ||
|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | ||||||
| 1st | Cleric 1 | +0 | +2 | +0 | +2 | Combat Expertise | Turn Undead | Spells Per Day |
| 2nd | Cleric 2 | +1 | +3 | +0 | +3 | Spells Per Day | ||
| 3rd | Cleric 3 | +2 | +3 | +1 | +3 | Endurance | Spells Per Day | |
| 4th | Cleric 4 | +3 | +4 | +1 | +4 | Spells Per Day | ||
| 5th | Cleric 5 | +3 | +4 | +1 | +4 | Spells Per Day | ||
| 6th | Cleric 6 | +4 | +5 | +2 | +5 | Toughness | Spells Per Day | |
| 7th | Cleric 7 | +5 | +5 | +2 | +5 | Spells Per Day | ||
| 8th | Cleric 8 | +6/+1 | +6 | +2 | +6 | Spells Per Day | ||
| 9th | Cleric 9 | +6/+1 | +6 | +3 | +6 | Dodge | Spells Per Day | |
| 10th | Cleric 10 | +7/+2 | +7 | +3 | +7 | Spells Per Day | ||
| 11th | Cleric 10, Dwarven Defender 1 | +8/+3 | +9 | +3 | +9 | Defensive Stance 1/day | AC +1 | |
| 12th | Cleric 10, Dwarven Defender 2 | +9/+4 | +10 | +3 | +10 | Diehard | Uncanny Dodge | AC +1 |
| 13th | Cleric 10, Dwarven Defender 3 | +10/+5 | +10 | +4 | +10 | Defensive Stance 2/day | AC +1 | |
| 14th | Cleric 10, Dwarven Defender 4 | +11/+6/+1 | +11 | +4 | +11 | Trap Sense +1 | AC +2 | |
| 15th | Cleric 10, Dwarven Defender 5 | +12/+7/+2 | +11 | +4 | +11 | Mobility | Defensive Stance 3/day | AC +2 |
| 16th | Cleric 10, Dwarven Defender 6 | +13/+8/+3 | +12 | +5 | +12 | Damage Reduction 3/-, Improved Uncanny Dodge | AC +2 | |
| 17th | Cleric 10, Dwarven Defender 7 | +14/+9/+4 | +12 | +5 | +12 | Defensive Stance 4/day | AC +3 | |
| 18th | Cleric 10, Dwarven Defender 8 | +15/+10/+5 | +13 | +5 | +13 | Improved Critical (warhammer) | Mobile Defense, Trap Sense +2 | AC +3 |
| 19th | Cleric 10, Dwarven Defender 9 | +16/+11/+6/+1 | +13 | +6 | +13 | Defensive Stance 5/day | AC +3 | |
| 20th | Cleric 10, Dwarven Defender 10 | +17/+12/+7/+2 | +14 | +6 | +14 | Damage Reduction 6/- | AC +4 | |
[edit] Highlights
I used the War and Protection Domains which gives me Weapon Focus (warhammer) and Protective Ward which gives +1/Cleric level to the next save. After the Adamantine and Dwarven Defender bonuses you have 49 AC (54 with Combat Expertise) and 10/- Damage Reduction. While in Defencive Stance it becomes 53 AC (58 with Combat Expertise) and he gets +2 to all saves, +2 Str, and +4 Con.
[edit] Munchkin-Size Me
Put some fun magic Abilities on your full plate or shield like arrow deflection, or Fortification, heavy, or Invulnerability, or Spell Resistance 19. Also you could make it like a Speed, Keen, Throwing, Returning, Disruption Warhammer.
Ditch Endurance and Diehard, pick up Dodge at level 3, take Improved Combat Expertise at level 9, and Mobility at level 12. Then you get 1 extra feat, a base attack bonus of "what?" and an AC of 70, with a HUGE touch AC to boot.
For even more munchkinizing, get a +5 defending Warhammer and a shield of Arrow Deflection (or whatever it's called, put the party behind you, and simply walk into Mordor.
Alternately, rather than taking Cleric levels, take Paladin levels and get a free mount, some limited divine spells (like Silver Beard) and Lay on Hands ability. That way you can still heal yourself, and you get higher HP and BAB, but you don't get some cool domains and stuff like that.
[edit] Side Notes
[edit] Limitations
Ref saves get hurt especially since you can only have +2 Dex.
[edit] DM Counters
Very high damage spells like a maximized, empowered Disintegrate, since it would take about that much to put a dent in his immense HP.
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