Deceiver Debris (3.5e Equipment)
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[edit] Deceiver Debris
When a deceiver reaches 2000 years, it will simply collapse into a pile of Deceiver Debris. this is a dense, brutally heavy and very rare substance which when used in forging gives the weapon strange elements very much dependent on the deceiver from which it was taken. The metal itself is usually a coarse dark gray or black which will not lose its textural quality no matter how much punishment it takes, whether from a blacksmith's hammer or an enemies weapon.
Deceiver Debris is not commonly seen used in weapons or armor seeing as that its vices can greatly outweigh its virtues in several areas - literally and figuratively speaking. When used in the construction of any item, the creation process is lengthened considerably as the material is very stubborn and only the hottest forges have the ability to heat the metal into any form of submission. As before mentioned, the metal is also extremely dense, not allowing anything short of its counterpart Adamantine to bypass its integrity. The downside of its solid nature is its overall weight. Any armor or weapon which uses deceiver debris to craft will up to double the total weight of the item - which is a most undesirable drawback. Because of this, anyone who chooses to wield weapons or don armor constructed from deceiver debris must meet a strength requirement for their own safety.
*Note: it is impossible to construct a projectile weapon (with the exception of thrown weapons and ammunition) from Deceiver Debris.
Depending on the item being crafted, the following prerequisites are applied to donning weapons or armor made of deceiver debris (all prerequisites must be met, regardless of weapon size):
| Weapon Type | Prerequisite |
|---|---|
| Light Weapons | 11 Strength |
| One-Handed Weapons | 13 Strength |
| Two-Handed Weapons | 15 Strength |
| Ammunition | no prerequisite |
| Armor Type | Prerequisite |
|---|---|
| Light Armor | 11 Constitution |
| Medium Armor | 13 Constitution |
| Heavy Armor | 15 Constitution |
| Shield, Light | 11 Constitution |
| Shield, Heavy | 13 Constitution |
| Shield, Tower | 16 Strength |
When Deceiver Debris is applied in crafting, add +5 to the DC of all crafting checks involved with its construction. Deceiver Debris adds half on to the original weight of light weapons, ammunition and light armor (including bucklers), but doubles the weight of all one-handed, two-handed, medium and heavy armor along with all shield types excluding bucklers. Weapons, armor and shields normally made of steel that are made of Deceiver Debris have one-half more hit points than normal. Since Deceiver Debris was once a moving, living structure, it magically greases the joints in armor, meaning that it is much smoother and comfortable in movement than expected, even though the weight is so greatly increased.
Deceiver Debris adds strength and durability to both armor and weaponry. The following bonuses are granted to items constructed from such material:
| Weapon Type | Bonuses |
|---|---|
| Light Weapons | +1d6 Bludgeoning damage, +1/2 more hp, ×1.5 weight |
| One-Handed Weapons | +1d8 Bludgeoning damage, +1/2 more hp, ×2 weight |
| Two-Handed Weapons | +1d10 Bludgeoning damage, +1/2 more hp, ×2 weight |
| Ammunition | +1d4 Bludgeoning damage |
| Armor Type | Bonuses |
|---|---|
| Light Armor | +1 to armor bonus, +1/2 more hp, reduction to armor check penalty (1; min 0), ×1.5 weight |
| Medium Armor | +2 to armor bonus, +1/2 more hp, reduction to armor check penalty (1; min 0), ×2 weight |
| Heavy Armor | +3 to armor bonus, +1/2 more hp, reduction to armor check penalty (2; min 0), ×2 weight |
| Buckler | +1 to armor bonus, +1/2 more hp, reduction to armor check penalty (1; min 0), ×1.5 weight |
| Shield, Light | +1 to armor bonus, +1/2 more hp, reduction to armor check penalty (1; min 0), ×2 weight |
| Shield, Heavy | +2 to armor bonus, +1/2 more hp, reduction to armor check penalty (1; min 0), ×2 weight |
| Shield, Tower | +3 to armor bonus, +1/2 more hp, reduction to armor check penalty (2; min 0), ×2 weight |
| Type of Deceiver Debris Item | Item Cost Modifier |
|---|---|
| Ammunition | +100 gp |
| Light armor | +10,000 gp |
| Medium armor | +17,500 gp |
| Heavy armor | +25,000 gp |
| Shield | +5,000 gp |
| Light Weapon | +7,500 gp |
| One-handed Weapon | +12,500 gp |
| Two-handed Weapon | +17,500 gp |
Deceiver Debris has 50 hit points per inch of thickness and hardness 18.
Deceiver Debris is a complex material that may be difficult to incorporate into some campaigns, it is both rare and very circumstantial seeing as that deceivers are only human sized, and therefore only a single suit of full plate could be constructed from a complete deceiver skeleton. Although some pieces of deceiver debris may be floating around the black markets, most people are oblivious to its qualities other than its weight and texture. Only a successful Knowledge (arcana) of DC 20 can identify Deceiver Debris if the character is not already aware of the material.
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