Deathwright (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
This page contains Open Setting Licensed-content. This means that setting elements such as characters and placenames are freely re-usable in other published works that are released under the same License. It may be distributed alongside material released under the Open Game License, the GNU FDL License, any of the Creative Commons suite of licenses or under a proprietary license. Under the terms of the Open Game License, all Open Setting Content constitutes "Product Identity".
Deathwright
Rating: Not rated
(Rate this class)
Status: 60%
Editing: Constructive edits welcome

Deathwright[edit]

Today, what has gone wrong in the affairs of death shall be righted, and evil torn asunder!
—Archibald Haxley, human deathwright

Deathwrights are the most common order of paladins within the church of Modroben. They are a highly skilled and well-trained martial order, specializing in a type of long, arching sickle they call the Wrightblade. Known for a vengeful streak focused on necromancers who subvert the flow of death, deathwrights seek out their foe, ferreting out clues and whispers of undead creatures.

Becoming a deathwright[edit]

Deathwrights are chosen exclusively from the ranks of the Holyclaine, the paladin-based basic class of the Church of Modroben. They must have a high Charisma, Strength and Wisdom.

Entry Requirements
Alignment: Neutral Good.
Base Attack Bonus: +7.
Race: Any.
Skills: Knowledge (Necrology) 11.
Feats: Weapon Focus (Sickle).
Patron: Modroben.
Special: Must bring your own special sickle (see Sicklecleave below)

Table: The Deathwright


Hit Die: d10


Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Sicklecleave, Greater Weapon Focus +1 of existing Holyclaine spellcasting
2nd +2 +3 +0 +3 Wade Into Combat +1 of existing Holyclaine spellcasting
3rd +3 +3 +1 +3 Weapon Specialization +1 of existing Holyclaine spellcasting
4th +4 +4 +1 +4 Magic Resistance +1 of existing Holyclaine spellcasting
5th +5 +4 +1 +4 Dispel Ghost, Greater Weapon Specialization +1 of existing Holyclaine spellcasting
6th +6 +5 +2 +5 Critical Sickle, Defensive Vigor +1 of existing Holyclaine spellcasting
7th +7 +5 +2 +5 Critical Sickle +1 of existing Holyclaine spellcasting
8th +8 +6 +2 +6 Critical Sickle +1 of existing Holyclaine spellcasting
9th +9 +6 +3 +6 Critical Sickle +1 of existing Holyclaine spellcasting
10th +10 +7 +3 +7 Critical Sickle +1 of existing Holyclaine spellcasting

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (necrology) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis). Spellcraft (Wis).

Class Features[edit]

Like all members of the Church of Modroben, Deathwrights are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Deathwright powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Deathwright:

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

Spells: To cast a particular spell, you must have a Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Cha bonus (if any).

Sicklecleave: At first level, the deathwright bonds with his weapon, a type of elongated sickle called the Wrightblade. As a result, the weapon, which must be masterwork quality and must be stained with the blood of a lich, vampire or similarly powerful undead, becomes an Impact Cleave attack. If the deathwright loses his weapon, he must bond with it anew, which requires at least one year of undead-slaying before it gains any of the abilities associated with it in this class.

Sicklecleave: At first level, the deathwright gains the Greater Weapon Focus feat, specializing in the sickle.

Wade Into Combat: At second level, the deathwright can enter and exit combat with mindless undead such as zombies and skeletons at will, without provoking Attacks of Opportunity. They can parry and dodge, having studied the attack patterns of their foes, and can now easily block them. This power will not protect them from being totally surrounded.

Weapon Specialization: At third level the deathwright gains the bonus Weapon Specialization (sickle) feat.

Magic Resistance: At fourth level, the deathwright has 30% magic resistance against necromantic magic.

Dispel Ghost: At fifth level, the deathwright gains the ability to dispel any ghost by banishing her with words that include her true name.

Greater Weapon Specialization: At fifth level the deathwright gains the bonus Greater Weapon Specialization (sickle) feat.

Critical Sickle: Starting at fifth level, the deathwright's critical hit range with his wrightblade goes up by one, to a maximum of fifteen. All undead who receive a critical hit must make a Will save (DC 10+Holyclaine level+Cha modifier) and those who fail are beheaded and cleaved instantly.

Defensive Vigor: Starting at sixth level, any deathwright who is fighting a necromancer or individual using necromantic magic (such as by wearing appropriate magical items) gains an additional attack each round, at his highest attack bonus.

Campaign Information[edit]

Playing a Deathwright[edit]

Combat: Deathwrights are forward fighters, always willing to take on a horde of foes and coming out on top a surprising amount of the time. Known for their gung ho attitude, rare for their church, as well as their sinister and macabre stare, they are a fearsome sight even for the living.

Advancement: Deathwrights may also advance in any other Modrobenian prestige class.

Resources: As members of the Church of Modroben, deathwrights are assigned certain privileges in society, and do not typically have to pay for necessary items. The Church also provides with ample material resources. However, deathwrights are completely committed to the Church and spend essentially all of their time fighting for their cause, giving up at least 90% of their income, should they receive any, to the Church.

Pages related to Modroben, a god of the Theonosis setting (external)
Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
At 7th level, qualified Claine may join one of the Claine Prestige Classes

Back to Main Page3.5e HomebrewClassesPrestige Classes
Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors