Death Knights Powers (4e Power List)

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Level 1 At-Will[edit]

Death Grip Death Knight Attack 1
You grab an enemy with a magical force pulling them to you.
At-Will Star.gif Divine, Implement, Weapon
Standard Action Ranged 5
Target: One Creature
Attack: Strength Vs. AC
Hit: You pull an enemy to any sqaure adjacent to you and make a melee basic attack.
Special:

Level 11:
Level 21:



Death Strike Death Knight Attack 1
You spin striking all enemies adjacent to you.
At-Will Star.gif Divine, Weapon
Standard Action Burst 1
Target: Each Enemy in the Burst
Attack: Strength Vs. AC
Hit: 1[W] damage
Special: You gain 1 temporary hit point for every enemy you hit in the burst.

Level 11: 2[W] damage
Level 21: 3[W] damage


Level 1 Encounter[edit]

Death Rush Death Knight Attack 1
You charge at an enemy, knocking them prone and stabbing them.
Encounter Star.gif Divine, Weapon
' '
Attack: Strength Vs. AC
Hit: 1[W]+ Strength damage
Special: This may be used in place of a charge.

Level 11:
Level 21: 2[W]+ Strength damage


Level 1 Daily[edit]

Defiled grounds Death Knight Attack 1
You slide your sword into the ground, defiling it.
Daily Star.gif Divine, Implement
Standard Action Close Burst 2
Target: Each Enemy in the Burst
Attack: Strength Vs. AC
Hit: 1d10+Strength damage
Special: The ground counts as difficult terrain to all but yourself, each enemy turn ended in the burst deals 5 damage, burst lasts 3 turns. Yoou can use a minor action to sustain it.

Level 11: 2d10+Strength damage; 8 damage while in burst
Level 21: 3d10+Strength damage 12 damage while in burst.


Level 2 Utility[edit]

Bone Shield Death Knight Utility 1
You shift 2 squares, activating and summon a ring of bones around the Death Knight
Encounter Star.gif Divine, Implement
Move Action Personal
Effect: You shift 2 squares and activate your second wind. You also gain +5 damage resistance.


Level 3 Encounter[edit]

Ghoul Charge Death Knight Attack 3
You summon a corpse from the ground to charge and explode on a target.
Encounter Star.gif Divine, Conjuration, Implement
Standard Action Burst 1 within 5 squares
Target: Each Enemy in the Burst
Attack: Strength Vs. AC
Hit: 1d8+Cha damage
Special:

Level 11:
Level 21: 2d8+Cha damage


Level 5 Daily[edit]

Dancing Rune Weapon Death Knight Attack 5
You summon a copy of your weapon that copies your every move.
Daily Star.gif Divine, Conjuration, Implement
Standard Action Personal
Special: This blade copies your every move, when you use a strike with the keyword weapon, it deals an extra 1[W] damage. This weapon lasts until the end of the encounter. You do not gain an extra temporary hit point when using this.

Level 11:
Level 21:


Level 6 Utility[edit]

Path of Frost Death Knight Utility 6
You freeze the ground beneath your feet, allowing you to walk on water
Encounter Star.gif Divine, Implement
Minor Action Personal
Effect: You may walk on water until the end of the encounter or for up to 15 minutes. Taking damage negates the effect
Special:

Level 11:
Level 21:


Level 7 Encounter[edit]

Death and Decay Death Knight Attack 7
You destroy all life in a small circle, damaging enemies that walk through it.
Encounter Star.gif Divine, Implement
Standard Action Burst 1 within 5 squares
Attack: Strength Vs. Defense
Hit: 1d8 damage
Special: Enemies take damage upon entering, ending a turn, or leaving the burst.

Level 11:
Level 21:


Level 9 Daily[edit]

Death Siphon Death Knight Attack 9
You absorb the blood of the enemies in front of you
Daily Star.gif Divine, Implement
Standard Action Blast 5
Attack: Charisma Vs. Fortitude
Hit: 1d6+Charisma damage
Effect: You regain 2 health to every enemy you hit, and they are weakened.(Save Ends)
Special:

Level 11:
Level 21:


Lvl 10 Utitlty[edit]

' Death Knight
'
'
' '
Special:

Level 11:
Level 21:


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