Death Knight (3.5e Creature)
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[edit] Death Knight
| Death Knight | |
|---|---|
| Size/Type: | Medium Undead |
| Hit Dice: | 10d12 (102 hp) |
| Initiative: | +7 |
| Speed: | move 20 ft. (4 squares) |
| Armor Class: | 22 (+5 Natural, +7 Plate Mail), touch 10, flat-footed 22 |
| Base Attack/Grapple: | +2/— |
| Attack: | Incorporeal touch +5 melee (1d4 plus 1d6 Consitution drain) |
| Full Attack: | Incorporeal touch +5 melee (1d4 plus 1d6 Consitution drain) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Consitution drain, create spawn |
| Special Qualities: | Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn resistance, undead traits, unnatural aura |
| Saves: | Fort +1, Ref +4, Will +6 |
| Abilities: | Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15 |
| Skills: | Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks) |
| Feats: | AlertnessB, Blind Fight, Combat Reflexes, Improved InitiativeB |
| Environment: | Any |
| Organization: | Solitary, gang (2–5), or pack (6–11) |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always lawful evil |
| Advancement: | 6–10 HD (Medium) |
| Level Adjustment: | — |
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