Death Knight (3.5e Creature)

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Death Knight[edit]

Death Knight
Size/Type: Medium Undead
Hit Dice: 10d12 (102 hp)
Initiative: +7
Speed: move 20 ft. (4 squares)
Armor Class: 22 (+5 Natural, +7 Plate Mail), touch 10, flat-footed 22
Base Attack/Grapple: +2/—
Attack: Incorporeal touch +5 melee (1d4 plus 1d6 Consitution drain)
Full Attack: Incorporeal touch +5 melee (1d4 plus 1d6 Consitution drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Consitution drain, create spawn
Special Qualities: Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn resistance, undead traits, unnatural aura
Saves: Fort +1, Ref +4, Will +6
Abilities: Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15
Skills: Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks)
Feats: AlertnessB, Blind Fight, Combat Reflexes, Improved InitiativeB
Environment: Any
Organization: Solitary, gang (2–5), or pack (6–11)
Challenge Rating: 5
Treasure: None
Alignment: Always lawful evil
Advancement: 6–10 HD (Medium)
Level Adjustment:
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