Death Knight, WoW (4e Class)
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Contents |
[edit] Death Knight
| “ | There is life in death | ” |
| Class Traits |
| Role: Defender/Striker. |
| Power Source: Death Knights use the powers of the dead as their tools of destruction.. |
| Key Abilities: Strength, Intelligence, Constitution |
| Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Plate |
| Weapon Proficiencies: Simple Melee, Military Melee |
| Implements: Rune Weapon |
| Bonus to Defense: +1 Fortitude, +1 Will |
| Hit Points at 1st Level: 15 + Constitution score |
| Hit Points per Level Gained: 6 |
| Healing Surges per Day: 9 + Constitution modifier |
| Trained Skills: Intimidate. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Athletics, Endurance, History, or Arcana. If your race has skill bonuses you may also choose from those. |
| Build Options: Unholy, Frost, Blood |
| Class Features: <Working on this> |
As the eyes of the once fallen warrior open for the first time since the end of their life, the blue fire within them blazes savagely for revenge. The new born Death Knight rises from the ashes of their grave and dislodges their weapon from their last slain enemy. As the cold warrior removes their weapon a frosty chill runs down its metal and magical runes are etched into its blood bathed blade. The Death Knight observes the carnage of a battle fought several days ago. Their eyes burn with hatred and redemption. The Death Knight's dead white hair blows in a wind from the east. Their lifeless white face quiveres at the cool breeze. The fury of the Death Knight over comes him and he raised his voice and soul into the heavens. The Death Knight looks at the setting sun on the horizon, turns, and walks in the other direction into the comforting darkness of night.
Death Knight Overview |
| Characteristics: Blue burning eyes, frost forged weapon/armor, dead white hair, cold dead skin, and an aura of death. |
| Religion: Death Knights are loyal to the Lich King and the scourge. However a small outcast of the death knights called the Ebon Blade broke away from the Lich King's grasp and has returned to their lives they had when they still had beating hearts. |
| Races: All Races have been transformed, but Goliaths surprisingly make strong Death Knights, as well as Devas and Eladrin. |
[edit] Creating a Death Knight
Death Knights may take on two roles in a encounter, defending and striking. There are three builds for a death knight. Blood is a build for defending in which the death knight focuses on attracting damage and minimizing it. Frost is a build for striking which focuses on dealing as much damage as possible. Unholy is a build for striking by putting diseases on a target to create a scenario where damage is constantly being done to the target with the addition of an undead companion to do the death knights bidding.
[edit] Blood
Blood DKs focus on grabbing a group of enemies' attention (by force if necessary) and causing damage to them while minimizing damage to themselves.
- Suggested Feat: Alertness (Human Feat:Wintertouched)
- Suggested Skills: Endurance, Athletics
- Suggested At-Will Powers: Icy Touch, Blood Strike
- Suggested Encounter Power: Death Coil
- Suggested Daily Power: Death Strike
[edit] Frost
Frost DKs are completely dedicated to causing as much damage to their enemies as possible with high damage hits and frost spells with effect an enemies ability to fight.
- Suggested Feat: Wintertouched (Human Feat:Alertness)
- Suggested Skills: Endurance, Athletics, Arcana
- Suggested At-Will Powers: Icy Touch, Blood Strike
- Suggested Encounter Power: Death Coil
- Suggested Daily Power: Obliterate
[edit] Unholy
Unholy DKs concentrate on applying multiple diseases to enemies which cause damage every turn of the enemies' and effects the enemies' ability to fight. In addition Unholy death knights are accompanied by an undead servant who will help the death knight. (please see Undead companion summon for details/restrictions.)
- Suggested Feat: Wintertouched (Human Feat:Alertness)
- Suggested Skills: Endurance, Athletics, History
- Suggested At-Will Powers: Icy Touch, Blood Strike
- Suggested Encounter Power: Death Coil
- Suggested Daily Power: Summon Undead
[edit] Death Knight Class Features
All Death Knight share these class features.
Aura of Death: "Those who observe your decayed flesh and bone see you as immortal and invincible" Whenever you bloody a non-minion opponent, you gain temporary hit points equal to 1/2 your level and all enemies adjacent to you are marked until the end of your next turn.
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Rune Weapon: You aquire a Rune Weapon at 1st level. This weapon can be used as an impliment for Death Knight powers. You cannot use any other weapon besides your Rune Weapon, but you are free to enchant it as you will.
[edit] Powers
A Death Knight's powers are Runic Powers and are cast from a runeblade which is the a Death Knight's rune enchanted weapon which has special characteristics not found in other weapons.
[edit] Pictures of Death Knights
[edit] Extra Death Knight Info.
Death Runes: Death Runes are the Death Knight's way of using their powers in the actual game World of Warcraft. I would have included them completely in this class but it would be frustrating to work with the recharge of the runes and it would just be pointless, but you can still imagine your person's runes on their weapon glowing and sparking with energy as your person uses it to vanquish your enemies.
Summon Undead (Unholy): The Death Knight's undead ghoul summon is a usefull tool to a group and can keep damage constant on enemies. However the ghoul can easily be misused. It must be brought to your attention that the ghoul may not grant combat advantage or be healed because this would make the game too easy.
Deadly Intent: Death Knight's cannot use shields they are more concentrated on ripping flesh apart with big weapons.
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