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Back to DeathLord page: http://www.dandwiki.com/wiki/DeathLord_(4e_Class)
[edit] Level 1 At-Will Spells
| Death's Decree
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DeathLord Attack 1
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| You raise your scythe and shout strange and mysterious words. Your minions jump into action with renewed vigor.
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At-Will Implement, Necrotic
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| Standard Action
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Melee Weapon
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| Target: One creature
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| Attack: Charisma Vs. Will
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| Hit: 1[w] + intelligence necrotic damage
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| Effect: One of your minions adjacent to the target can make a basic melee attack against it as a free action.
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| Death's Striker
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DeathLord Attack 1
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| Your skeleton glows an ominous purple, its attacks leaving black festering wounds.
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At-Will Implement, Necrotic
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| Standard Action
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Close Blast 2
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| Target: All enemies in burst that are adjacent to a minion.
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| Effect: The minions attack the targets as stated above.
Critical: 2 ongoing necrotic(save ends).
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| Night Stalker
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DeathLord Attack 1
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| You and all around you are cloaked in the light of the black moon. None will come out unscathed.
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At-Will Implement, Necrotic
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| Standard Action
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Close Burst 2
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| Target: Everyone(including you and allies) in burst.
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| Attack: Constitution Vs. Fort
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| Hit: Enemies: 2[w] necrotic damage, You and allies: 1[w] damage
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[edit] Level 1 Encounter spells
| Death's Storm
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DeathLord Attack 1
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| You give up your own life to bring the Dark Cloud to thunder your foes.
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Encounter Thunder, Necrotic
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| Standard Action
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Close burst 2
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| Requirement: Spend a healing surge
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| Target: Enemies in burst
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| Attack: Constitution Vs. Fort
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| Hit: 1d6 + intelligence thunder damage
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| Effect: You do not get hit points from the surge. 2 skeletons in the burst that you can see get temporary hit points equal to your constitution modifier.
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| Servants of Darkness
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DeathLord Attack 1
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| Shadows swirl around your undead minions bringing a new meaning to darkness...
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Encounter Necrotic
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| Standard Action
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Close Blast 4
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| Target: Minions in blast
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| Effect: Your minions may move 2 spaces and make a basic melee attack as a free action. They have a +1 to their attack role and their targets get a penalty to their attack role equal to your charisma modifier.
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| Fissure of The Abyss
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DeathLord Attack 1
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| Slamming your weapon into the ground you open a gaping hole to the abyss. It would be easy for your enemies to fall in, mostly because you control it...
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Encounter Fire, Necrotic
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| Standard Action
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Ranged 5
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| Requirement: Spend a healing surge
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| Target: One creature
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| Attack: Intelligence Vs. Reflex
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| Hit: 1[w] + int. mod. fire damage
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| Effect: You do not get hit points from your surge. You create a zone burst 2 originating over the target. Any creature who enters or leaves the zone must make a saving throw or take 5 necrotic damage. This lasts until the end of the encounter.
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[edit] Level 1 Daily Spells
| Death's Unending Whirlpool
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DeathLord Attack 1
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| Death is an unending force and you just brought it to the battlefield.
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Daily Cold, Necrotic
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| Standard Action
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Close Burst 3
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| Target: All enemies in burst
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| Attack: Constitution Vs. Reflex
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| Hit: 2[w] + int. mod.
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| Effect: You push the targets 1 space
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| Lord of The Dark Moon
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DeathLord Attack 1
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| The light of death, the light of the black moon.
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Daily Necrotic
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| Standard Action
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Close Blast 5
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| Target: All enemies in blast
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| Attack: Charisma Vs. Fort
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| Hit: 1[w]
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| Effect: Targets are stunned. All minions next to an enemy can make an attack as a free action and they push their targets a square.
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[edit] Level 2 Utility Spells
| Raven Queen's Wrath
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DeathLord Utility 2
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| Using your wit and intelligence you channel the Raven Queen's wrath from you to the opponnent.
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Daily Necrotic
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| Immediate Interrupt
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Close Burst 3
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| Trigger: You or one of your minions in burst reduces an enemy to zero or fewer hit points.
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| Effect: You or one of your minions(whoever killed the enemy stated above) gains temporary hit points equal to a healing surge.
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| Dark Moon Stealth
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DeathLord Utility 2
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| The Dark Moon cannot be seen by anyone but you. Now the same can be said about your allies.
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Encounter Necrotic
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| Minor Action
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Close Burst 1
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| Effect: You, your minions, and all allies in burst gain concealment until the end of your next turn.
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| Quake of the Nine Hells
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DeathLord Utility 2
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| Below you Orcus angers...
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Daily Necrotic
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| Minor Action
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Close Burst 1 or Close Blast 3
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| Effect: The next attack any of your minions in burst or blast make until the end of your next turn knock the target prone
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[edit] Level 3 Encounter Spells
| Black Dragon's Strike
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DeathLord Attack 3
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| The black dragon, the dragon of Death. You channel it's strength through yourself, and through yourself your minions.
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Encounter Necrotic
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| Standard Action
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Melee Weapon
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| Target: One creature
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| Attack: Constitution Vs. Rfx
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| Hit: 1[w] + int. mod. necrotic damage and 1d8 acid damage
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| Effect: To use this effect you must spend a healing surge without gaining any hitpoints. The next attack your minions make causes 5 ongoing acid damage to the target(save ends).
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| Shadow's force
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DeathLord 3
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| The shadows around you grew deeper, into abyssal holes. The shadows then rise up to assist your minions.
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Encounter Necrotic
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| Standard Action
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Close burst 2
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| Target: All enemies in burst
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| Effect: Any target adjacent to one of your minions is pushed one square.
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| Blazing Fiend
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DeathLord 3
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| With a low cracking sound, a skeleton bursts into flame. With sudden power it attacks whoever's next to it.
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Encounter Necrotic, Polymorph
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| Standard Action
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Close Burst 3
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| Target: One minion in burst.
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| Effect: One minion in the burst transforms into a Blazing Skeleton and makes a basic melee attack as a free action to one enemy adjacent to it with +1d4 necrotic damage.
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[edit] Level 5 Daily Spells
| Cracking Bone
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DeathLord Attack 5
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| The skeletons skattered over the field swiftly turn to you before they fiercely attack the people next to them.
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Daily Necrotic
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| Standard Action
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Close Burst 3
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| Target: All minions in burst
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| Effect: Minions attack one enemy adjacent to them with a plus to their damage roll equal to your consitution modifier and can push the targets a number of squares equal to your intelligence monifier.
You can spend a healing surge(without gaining any hit points) to make all the minions targets take 5 ongoing necrotic damage.
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| Undead Accuracy
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DeathLord Attack 5
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| The precision of the dead comes to your minions and allies(as if there's a difference), but nothing comes without a price.
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| Daily
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| Standard Action
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Close Burst 2
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| Target: All minions and allies in burst
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| Effect: All minions can attack with a bonus to hit equal to your intelligence modifier and can push the target a number of squares equal to your charisma modifier. All allies have the choice of spending a healing surge(and gain no hit points) to get a bonus to hit equal to your charisma modifier to their next attack.
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[edit] Level Six Utility Powers
| Needs of the one
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Deathlord Utility 6
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| You are not as easy of a target as some think
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| Encounter
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| Immediate Interrupt
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Ranged 10
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| Trigger: you are attacked
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| Target: creature you control
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| Effect: You and one creature you control switch places making the creature take the damage, you can use this ability a number of times equal to your intelligence mod per encounter but never more then once per creature.
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