Dead Iron (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: This is a mess to read and confusing.


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Dead Iron[edit]

It is said that when Cold Iron is prepared within zones devoid of magic, such as in an anti-magic field. With proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical. Dead Iron is a bit darker than normal iron weapons, and seems to have a solid weight to it. It's resistance to magic makes it prized for armors and weapons designed to fight the arcane. Any weapon or armor made of Dead Iron is automatically considered masterwork, the masterwork cost has been assumed in the prices below.

Regardless what it is made into, any item made from Dead Iron resists magical enhancements, and so any enhancements granted cost three times as much, with a few exceptions noted below. In addition, magical effects targeting the item, beneficial or not, have a 5% chance of simply failing to affect it.

Armor made from Dead Iron has an inherent resistance to spells, granting the user spell resistance equal to the armor or shield bonus granted. This SR stacks with the spell resistance enhancements for armor, and said enhancements cost normal price instead of triple (however, the base +1 enhancement requires will cost triple, at minimum). Arcane spell failure for the armor rises by 25%.

Weapons made of Dead Iron count as cold iron for the purpose of overcoming damage reduction. They deal an extra +1d6 damage against arcane spellcasters or any creature with spell-like abilities. The cost for enhancement is triple for all except for the Magebane enhancement, which costs as normal. Because of the baneful nature of Dead Iron, characters with arcane spells or spell-like abilities take a -1 penalty on attack and damage rolls when using the weapon.

Items without metal parts cannot be made from Dead Iron. An arrow could be made of Dead Iron, but a quarterstaff could not. Weapons, armor and shields normally made of steel that are made of Dead Iron have the same amount of hit points as normal and hardness.

Type of Dead Iron Item Item Cost Modifier
Ammunition +40 gp
Light armor +9,600 gp
Medium armor +16,000 gp
Heavy armor +32,000 gp
Shield +9,600 gp
Weapon +3,000 gp

Back to Main Page3.5e HomebrewEquipmentMundane Materials

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors