Dead Eye (3.5e Prestige Class)

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Dead Eye
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Status: V 1.0
Editing: Constructive edits welcome

Dead Eye[edit]

Dead Eyes are people who spend all of their time in finding the weak points on things bodies in order to kill them quickly and efficiently. A Dead Eye knows exactly where to hit someone and how to make it hurt.

Prerequisites[edit]

Alignment

Any.

Base Attack Bonus

+6

Feats

Improved Critical, Weapon Focus (any)

Race

Any.

Skills

Spot 5

Special

A character must have confirmed at least 10 critical hits before taking this class.

Table: The Dead Eye
Hit Die: d10

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +0 Dead Eye, Greater Critical +1
2nd +1 +0 +3 +0 Greater Critical +1
3rd +2 +1 +3 +1 Exhausting Critical, Greater Critical +1
4th +3 +1 +4 +1 Greater Critical +1
5th +3 +1 +4 +1 Killer Critical, Greater Critical +1
Class Skills (2 + Int modifier per level)
Bluff (Cha), Craft (Int), Intimidate (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex)

Class Features[edit]

All the following are class features of the Dead Eye:

Dead Eye

You may study a target for one full round for a +1 bonus to the critical multiplier.

Greater Critical

You may gain a +1 inherent bonus to your threat range.

Exhausting Critical

You may make one attack as a full attack with a +1 bonus to your critical multiplier. After the attack is made, whether successful or not you take 50 points of non-lethal damage.

Killer Critical

Once per day, when you announce that you are using Killer Critical, your opponent must make a Fortitude save (DC equals damage dealt/3) or die instantly.



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