Dead Eye (3.5e Prestige Class)
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| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | V 1.0 |
| Editing: | Constructive edits welcome |
[edit] Dead Eye
Dead Eyes are people who spend all of their time in finding the weak points on things bodies in order to kill them quickly and efficiently. A Dead Eye knows exactly where to hit someone and how to make it hurt.
[edit] Prerequisites
- Alignment
Any.
- Base Attack Bonus
+6
- Feats
Improved Critical, Weapon Focus (any)
- Race
Any.
- Skills
Spot 5
- Special
A character must have confirmed at least 10 critical hits before taking this class.
| Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | |
|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +2 | +0 | Dead Eye, Greater Critical +1 | |
| 2nd | +1 | +0 | +3 | +0 | Greater Critical +1 | |
| 3rd | +2 | +1 | +3 | +1 | Exhausting Critical, Greater Critical +1 | |
| 4th | +3 | +1 | +4 | +1 | Greater Critical +1 | |
| 5th | +3 | +1 | +4 | +1 | Killer Critical, Greater Critical +1 | |
| Class Skills (2 + Int modifier per level) Bluff (Cha), Craft (Int), Intimidate (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex) | ||||||
[edit] Class Features
All the following are class features of the Dead Eye:
- Dead Eye
You may study a target for one full round for a +1 bonus to the critical multiplier.
- Greater Critical
You may gain a +1 inherent bonus to your threat range.
- Exhausting Critical
You may make one attack as a full attack with a +1 bonus to your critical multiplier. After the attack is made, whether successful or not you take 50 points of non-lethal damage.
- Killer Critical
Once per day, when you announce that you are using Killer Critical, your opponent must make a Fortitude save (DC equals damage dealt/3) or die instantly.
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