Dead Eye (3.5e Prestige Class)
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|Editing:||Constructive edits welcome|
Dead Eyes are people who spend all of their time in finding the weak points on things bodies in order to kill them quickly and efficiently. A Dead Eye knows exactly where to hit someone and how to make it hurt.
- Base Attack Bonus
Improved Critical, Weapon Focus (any)
A character must have confirmed at least 10 critical hits before taking this class.
|1st||+0||+0||+2||+0||Dead Eye, Greater Critical +1|
|2nd||+1||+0||+3||+0||Greater Critical +1|
|3rd||+2||+1||+3||+1||Exhausting Critical, Greater Critical +1|
|4th||+3||+1||+4||+1||Greater Critical +1|
|5th||+3||+1||+4||+1||Killer Critical, Greater Critical +1|
|Class Skills (2 + Int modifier per level)|
Bluff (Cha), Craft (Int), Intimidate (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex)
All the following are class features of the Dead Eye:
- Dead Eye
You may study a target for one full round for a +1 bonus to the critical multiplier.
- Greater Critical
You may gain a +1 inherent bonus to your threat range.
- Exhausting Critical
You may make one attack as a full attack with a +1 bonus to your critical multiplier. After the attack is made, whether successful or not you take 50 points of non-lethal damage.
- Killer Critical
Once per day, when you announce that you are using Killer Critical, your opponent must make a Fortitude save (DC equals damage dealt/3) or die instantly.