Daughter of Duskmight (3.5e Class)
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 Daughter of Duskmight
The Daughter of Duskmight makes use of her divine gifts and arcane powers to wash away her enemies, and strengthen her allies.
 Making a Daughter of Duskmight
Requirement: A Daughter of Duskmight is required to be with long hair.
The Daughter of Duskmight gains the strengths of the Sorceror and Cleric classes, being best at range and using her spellcasting abilities to destroy her foes, and empower her allies. However, a low competence for martial combat and the inability to wear heavy armor gives the Daughter a frightening disadvantage in melee combat.
Abilities: Wisdom, and Charisma are the two most important ability scores to a Daughter of Duskmight. Wisdom affects her Divine Spellcasting abilities, while Charisma affects her chosen speaking skills and arcane abilities.
Races: Any race who dwells comfortably near, and peaceably with the waters of larger bodies of the element can comfortably become a Daughter of Duskmight, but it is more commonly composed of Human women, save for the High Priestess, who is of her own racial gift.
Alignment: Any Chaotic
Starting Gold: As Cleric.
Starting Age: Simple
|Saving Throws||Special||Spells per Day|
|1st||+0||+0||+0||+2||Tongue of the Waves, Turn Undead, Chanter's Gift||5||3||—||—||—||—||—||—||—||—|
|6th||+3||+2||+2||+5||Greater Hair's Breath||6||6||5||3||—||—||—||—||—||—|
|11th||+5||+3||+3||+7||Perfect Hair's Breath||6||6||6||6||6||4||—||—||—||—|
|16th||+8/+3||+5||+5||+10||Divine Hair's Breath||6||6||6||6||6||6||6||5||3||—|
|20th||+10/+5||+6||+6||+12||God's Hair's Breath||6||6||6||6||6||6||6||6||6||6|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
 Class Features
The Daughters of Duskmight have an innate ability to cast Divine spells, they also maintain special abilities through connection with their God. All of the following are class features of the Daughter of Duskmight.
Weapon and Armor Proficiency: A Daughter of Duskmight has proficiency with all Simple weapons, the Lance, and the Whip. The Daughter of Duskmight does not have any proficiency with Armor, or Shields.
Spells: A Daughter of Duskmight may freely draw spells from the Cleric, or the Wizard/Sorcerer spell lists, as long as she fits the requirements and pays any component costs, these spells are cast spontaneously, like a Sorceror's. A Daughter of Duskmight gains additional spells for high Wis score , and her spell DC is equal to 10 + the spell level + her WIS modifier.
Chanter's Gift (Su): Daughters of Duskmight gain a +2 bonus to Diplomacy checks permanently.
Tongue of the Waves (Ex): Daughters of Duskmight gain an extra two languages at 1st level, Sylvan and Aquan.
Turn Undead (Su): Daughters of Duskmight may Turn Undead as if they were a Cleric of the same level, and apply the same bonuses and penalties as if they used the spell as a Good aligned Cleric.
Hair's Breath (Su): At 3rd level, the Daughter of Duskmight's hair becomes as if possessed. She controls her hair as if it were another limb, and may control an extra weapon through it. She may also, however, use it to deliver Touch Attacks at a greater range increment. Touch Attacks can be delivered in this fashion up to 10 feet away.
Greater Hair's Breath (Su): At 6th level, the Daughter of Duskmight's hair grows even lengthier/thicker. She can now uses her hair to wield properly sized Two-Handed weapons, or deliver Touch Attacks to 15 feet away.
Perfect Hair's Breath (Su): At 11th level, the Daughter of Duskmight's hair grows even lengthier/thicker. She can now use her hair to wield a one-handed weapon for creatures a size category larger than herself, or deliver Touch Attacks up to 20 feet away.
Divine Hair's Breath (Su): At 16th level, the Daughter of Duskmight's hair grows even lengthier/thicker. She can now use her hair to wield a two-handed weapon for creatures a size category larger than herself, or deliver Touch Attacks up to 25 feet away.
God's Hair's Breath (Su): At 20th level, a Daughter of Duskmight's hair has grown so strong that it becomes resistant to normal weapons, and even most magical weapons. The Daughter gains a Natural Armor bonus of +2, and may now deliver Touch Attacks up to 30 feet away.
 Ex-Daughters of Duskmight
If a Daughter of Duskmight become non-chaotic, if her hair become short, or falls out of grace with her deity, she loses all bonuses and negatives associated with her levels in Daughter of Duskmight, and any abilities granted. She may choose to replace her levels in Daughter of Duskmight with levels in Sorceror, as long as she does not break her Deity's most sacred of rules, in which case she is probably not alive enough to do so.
 Human Daughter of Duskmight Starting Package
Weapons: Lance, Whip
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Scribe Scroll
Gear: Robe of the Coven, Backpack, Tent, Bedroll, Ink & Pen, 20 sheets of Parchment, Hooded Lantern, Flint and Steel, Silk Rope 50ft.
 Campaign Information
 Playing a Daughter of Duskmight
Religion: Daughters of Duskmight worship their Patron explicitly.
Other Classes: Daughters of Duskmight typically are percieved as magically gifted clerics, and most don't choose to share just exactly what they are due to a secretive nature. As such, they get along best with fellow Clerics, Wizards, and Sorcerors. However, they tend to think poorly of those who break their set rules, but harbor no dispassion against members of other classes.
Combat: Spell-caster, Healer.
Advancement: Daughters of Duskmight might multiclass into a better-armored class to heighten their AC, like Fighter, but suffer from the same penalties associated with wearing armor. Daughters of Duskmight tend to stay within their class.
 Daughters of Duskmight in the World
|“||"Balance must be kept... I understand."||”|
|—Shaillea, Daughter of Nanelz, Nanelzi Daughter of Duskmight|
Daily Life: Daughters of Duskmight generally spend their day in deep study, or meditation. They are given to a life of magical, and clerical might, but with this power comes the devout life of servitude, and the hope that one day they will participate in the Rite that draws their Deity down to the Mortal Plane for a Night and a Day.
Notables: Shaillea, Daughter of Nanelz is the current High Priestess of the Daughters of Duskmight.
Organizations: Daughters of Duskmight congregate amidst themselves fairly often, as their form of worship is through Rites and Group-styled worship.
NPC Reactions: Most NPCs are unaware of the nature of a Daughter of Duskmight, and believe them to be either a simple Cleric, Wizard, or Sorceror. As such, they react no differently than they do to those classes.
 Daughters of Duskmight Lore
Characters with ranks in Knowlege (Religion) can research Daughters of Duskmight to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Daughters of Duskmight are Clerics with Arcane Ability.|
|10||Daughters of Duskmight gain power from a lesser-known God.|
|15||Daughters of Duskmight use a Rite every year in a pact with their God so that he may walk the Natural Plane for a Night and a Day.|
|20||The High Priestess of the Daughters of Duskmight is always the daughter of the last High Priestess, impregnated by Nanelz.|
 Daughters of Duskmight in the Game
Adaptation: Daughters of Duskmight are adaptable into most games where you can adapt their patron deity.