Dark Satyrs (3.5e Race)

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Dark Satyr[edit]

Dark Satyrs are a vile perversion of the natural order, born from the attempts of an insane wizard to create a slave race. Their minds dulled to prevent any thoughts of large scale rebellion, Dark Satyrs are muscled beasts of violence and hatred, ever ready to launch themselves into the fray. Frothing at the mouth and tossing their heads in agitation they attack with little provocation, slashing or hacking or beating their prey to the ground with their bare hands. Though normal Satyrs are reclusive herbivores Dark Satyrs have been known to stage raids on small villages, dragging helpless peasants off into the night, their mutilated corpses often found partially devoured in the woods nearby.

Personality[edit]

Normal Satyrs are not known for their love or compassion, being a close relative of the Minotaur, but Dark Satyrs are a whole new creature. Bred from the most brutish males the wizard could corrupt and born into a life of servitude Dark Satyrs are some of the most sadistic, violent creatures to walk the Material Plane. With a simplistic, low cunning and a group mentality Dark Satyrs make ideal mercenaries and bodyguards.

Physical Description[edit]

Standing a full head (and horns) taller than their diminutive, 'pure' relatives Dark Satyrs rub shoulders with most humans, with the average height ranging from 5'7 to 6' in some of the larger bulls. Their huge upper bodies honed from decades of physical labour and muscular, cloven hoofed legs make Dark Satyrs an imposing sight in any fight, with their cruelly curved axes and spiral horns upon their head. Adult Dark Satyrs legs and forearms are covered in dark brown or black hair while juveniles are covered from head to hoof.

Relations[edit]

Due to their perpetual foul mood and a strong desire to beat every living thing into bloody submission, Dark Satyrs do not get along very well with anyone other than other Dark Satyrs or someone who manages to beat them into submission first. If a Dark Satyr is beaten into submission it will from that point onwards view their assailant as the rightful Alpha of the group.

Alignment[edit]

Either Neutral or Evil. Due to their sadistic nature and low level of intelligence Dark Satyrs are almost always Chaotic. With no firm grasp of "morals" or "ethics" and a complete lack of social graces Dark Satyrs are likely to do as they please, or, if they are particularly intelligent, to complete the task the easiest way. Whether that be by carrying the old lady across the street, her skirt flying in the wind, or by butchering it's way through an orphanage for baby seals is of little concern to the Satyr.

Lands[edit]

Dark Satyrs are most comfortable in forests or caves, but will travel upon open plains or through towns and villages if accompanied by a group, be they Satyr or otherwise.

Religion[edit]

Having had servitude forced upon them their entire life and then experiencing sudden freedom generally has one of two extreme outcomes for a Dark Satyr. They come to loathe any form of physical or mental yoke, scorning religion as just another form of servitude, or they develop an intense yearning for the safety and purpose of a group. This generally leads to the Dark Satyr adopting some dark god or another, allowing themselves to indulge their darkest fantasies without the judgement of more "civilised" religions.

Language[edit]

Dark Satyrs speak Common as well as their own language. There is no known translation for their language, as it is a series of guttural grunts, lows and bellows that the human larynx is unable to emulate.

Names[edit]

Traditional Dark Satyr names tend to have lots of harsh syllables as well as a fondness for "g"'s and "or"'s in them, such as Ghamorn and Targen. However, Dark Satyrs who have escaped may choose to abandon these names as a symbolic freedom and will generally take on a name similar to their chosen profession, whether out of a lack of imagination or as a means of advertising nobody has been dense enough to ask.

Racial Traits[edit]

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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