|In a matter of hours D&D Wiki be down for an extended period of time to perform necessary hardware upgrades.|
These hardware upgrades should address user's concerns including Talk:Main Page#Web Page Not Found Error and the database access times when saving, moving, and deleting pages. Please stand by.
Dark Harvest (3.5e Equipment)
From D&D Wiki
|Body Slot:||— (Held)|
|Aura:||Strong necromancy; (DC 23)|
|Activation:||Use Activated (read text)|
The blade of this scythe is as black as night, drinking in all the light that hits it. Mounted on a gnarled, Zalanthar-wooden shaft, several miniature skulls and dark-feathered withers suspend from ornate cords attached to the top of the shaft, and emit ghostly whispers and a foul blackness that seeks to reap life whenever the scythe blade pierces flesh. A non-evil character holding the scythe incurs 5 negative levels until such time as that it is discarded.
A dark harvest empowers its wielder, having a total of 5 charges that allow him to create a number of spell-like effects:
- Desecrate (2 charges)
- Keen edge (2 charges)
- Magic circle against good (2 charges)
- Unholy blight (DC 18) (3 charges)
- Blasphemy (DC 21) (5 charges)
- Unholy aura (DC 22) (5 charges)
Dark harvest's caster level is 15.
When killing a living creature of 6 HD or more with its attacks or ingrained spells, dark harvest recovers one charge. It recovers 2 charges from a creature of 12 HD or more, and 3 charges from a creature of 18 HD or more. Summoned creatures cannot replenish a dark harvest scythe, but called creatures can. Charges recovered over the maximum of 5 are lost.
Prerequisites: CL 15th; Craft Magic Arms and Armor; blasphemy, desecrate, slay living, magic circle against good, unholy aura, unholy blight, creator must be evil. Market price 176,000 gp; 88,000 gp + 7,040 XP.