Dark Defender (D20 Modern Class)
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<dplc> Dark defender (D20 Modern Class)||- | [[ (D20 Modern Class)|]] || NR || Combat-Focused || The defender of the shadow and the body of the unholy || || </dplc>
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[edit] Dark defender
A Dark Defender is essentially a paladin that was killed and revived by the shadow, and now lives life by it.
- Alignment
"Any evil."
| Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Rep | Def | Special | Spells per Day | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | 4th | 5th | ||||||||||||||||||||||||||||||||||||
| 1st | +1 | +3 | +1 | +0 | + | + | Weapon & Armor Proficency, Aura of Evil | — | — | — | — | — | — | ||||||||||||||||||||||||||||
| 2nd | +2 | +4 | +2 | +0 | + | + | Smite Good, Detect Good | — | — | — | — | — | — | ||||||||||||||||||||||||||||
| 3rd | +4 | +5 | +3 | +1 | + | + | Aura of Despair, Poison Use | — | — | — | — | — | — | ||||||||||||||||||||||||||||
| 4th | +8 | +6 | +4 | +1 | + | + | Command Undead, Dark Blessing | — | — | — | — | — | — | ||||||||||||||||||||||||||||
| 5th | +9/+1 | +7 | +5 | +2 | + | + | Sneak Attack | — | — | — | — | — | — | ||||||||||||||||||||||||||||
| 6th | +9/+2 | +8 | +6 | +3 | + | + | — | — | — | — | — | — | |||||||||||||||||||||||||||||
| 7th | +9/+4 | +9 | +7 | +4 | + | + | — | — | — | — | — | — | |||||||||||||||||||||||||||||
| 8th | +9/+6 | +10 | +8 | +5 | + | + | — | — | — | — | — | — | |||||||||||||||||||||||||||||
| 9th | +9/+9 | +10 | +9 | +6 | + | + | — | — | — | — | — | — | |||||||||||||||||||||||||||||
| 10th | +9/+9/+2 | +10 | +9 | +7 | + | + | — | — | — | — | — | — | |||||||||||||||||||||||||||||
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Class Skills (2 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are Class Features of the dark defender.
Weapon and Armor Proficiency: Dark Defenders are proficient with all simple and martial weapons, with all types of armor, and with shields.
Aura of Evil (Ex): The power of a Dark Defender’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any.
Detect Good (Sp): At will, a Dark Defender can use detect good as a spell-like ability, duplicating the effect of the detect good spell.
Poison Use: Dark Defender are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Dark Blessing (Su): A Dark Defender applies his Charisma modifier (if positive) as a bonus on all saving throws.
Spells: A Dark Defender has the ability to cast a small number of divine spells. To cast a Dark Defender spell, a Dark Defender must have a Wisdom score of at least 10 + the spell’s level, so a Dark Defender with a Wisdom of 10 or lower cannot cast these spells.
Dark Defender bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blackguard’s Wisdom modifier. When the Dark Defender gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The Dark Defender’s spell list appears below. A Dark Defender has access to any spell on the list and can freely choose which to prepare, just as a cleric. A Dark Defender prepares and casts spells just as a cleric does (though a Dark Defender cannot spontaneously cast cure or inflict spells).
Smite Good (Su): Once a day, a Dark Defender of 2nd level or higher may attempt to smite good with one normal melee attack.
He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If a Dark Defender accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day.
At 5th level, and again at 10th level, a Dark Defender may smite good one additional time per day.
Aura of Despair (Su): Beginning at 3rd level, the Dark Defender radiates a malign aura that causes enemies within 10 feet of him to take a –2 penalty on all saving throws.
Command Undead (Su): When a Dark Defender reaches 3rd level, he gains the supernatural ability to command and rebuke undead. He commands undead as would a cleric of two levels lower.
Sneak Attack: This ability, gained at 4th level, is like the rogue ability of the same name. The extra damage increases by +1d6 every third level beyond 4th (7th and 10th). If a Dark Defender gets a sneak attack bonus from another source the bonuses on damage stack.
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