Dark Defender (D20 Modern Class)
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<dplc> Dark defender (D20 Modern Class)||- | [[ (D20 Modern Class)|]] || NR || Combat-Focused || The defender of the shadow and the body of the unholy || || </dplc>
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A Dark Defender is essentially a paladin that was killed and revived by the shadow, and now lives life by it.
|Rep||Def||Special||Spells per Day|
|1st||+1||+3||+1||+0||+||+||Weapon & Armor Proficency, Aura of Evil||—||—||—||—||—||—|
|2nd||+2||+4||+2||+0||+||+||Smite Good, Detect Good||—||—||—||—||—||—|
|3rd||+4||+5||+3||+1||+||+||Aura of Despair, Poison Use||—||—||—||—||—||—|
|4th||+8||+6||+4||+1||+||+||Command Undead, Dark Blessing||—||—||—||—||—||—|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are Class Features of the dark defender.
Poison Use: Dark Defender are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Spells: A Dark Defender has the ability to cast a small number of divine spells. To cast a Dark Defender spell, a Dark Defender must have a Wisdom score of at least 10 + the spell’s level, so a Dark Defender with a Wisdom of 10 or lower cannot cast these spells.
Dark Defender bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blackguard’s Wisdom modifier. When the Dark Defender gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The Dark Defender’s spell list appears below. A Dark Defender has access to any spell on the list and can freely choose which to prepare, just as a cleric. A Dark Defender prepares and casts spells just as a cleric does (though a Dark Defender cannot spontaneously cast cure or inflict spells).
He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If a Dark Defender accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day.
At 5th level, and again at 10th level, a Dark Defender may smite good one additional time per day.
Sneak Attack: This ability, gained at 4th level, is like the rogue ability of the same name. The extra damage increases by +1d6 every third level beyond 4th (7th and 10th). If a Dark Defender gets a sneak attack bonus from another source the bonuses on damage stack.