Dark-Light Vindicator (3.5e Prestige Class)
From D&D Wiki
|Editing:||Constructive edits welcome|
|“||Light cannot exist without Dark nor can Dark without Light and there can only be one or the other... but I walk in the line of Dark and Light||”|
|—Zenith Darklight, Human, Dark-Light Vindicator|
Dark-Light Vindicators are Paladins or Death Knights who learned how to use the powers of light and dark and are considered living nor dead. There are only a few of these warriors and only a few are chosen to become this class. Most paladins tend to fall from good when they are given Death Knight abilities. Death Knights are not really trusted to take up this class but only a few, who broke free from the lich's hold, make it. Paladins are disgusted by seeing how the light is tainted by mixing it with darkness but are also amazed at how they are able to use the light and dark and not fall from it. Death Knights are ordered to kill all Death Knights who betray their order but are startled by the way a Dark-Light Vindicators can use their powers and abilities. Dark-Light Vindicators are groups of warriors who fight to keep the balance in the world. However, some tend to travel the world, adventure, and test their strengths, abilities, and become stronger.
Becoming a Dark-Light Vindicator
Paladins or Death Knights become this class in order to use their rival enemy powers against them. They also become this class if the Death Knight wishes to redeem himself but still wish to use some of his Death Knight abilities. Paladins also become this class if they choose to become a Death Knight.
|Base Attack Bonus:||10|
|Skills:||Knowledge (Religion) 10, Knowledge (Nobility) 10|
|Feats:||Weapon Focus, Improved Critical|
|Special:||Must be a Paladin or Death Knight|
|1st||+1||+2||0||+2||Dark-Light Aura, Omnipotent Strike 1/day, Runeforging 1, Darkvision|
|3rd||+3||+3||+1||+3||Empower Rune Weapon 3d8, Runeforging 2|
|5th||+5||+4||+2||+4||Omnipotent Strike 2/day, Runeforging 3|
|6th||+6/+1||+4||+2||+4||Empower Rune Weapon 4d8|
|9th||+9/+4||+6||+4||+6||Empower Rune Weapon 5d8, Runeforging 5|
|10th||+10/+5||+6||+4||+6||Omnipotent Strike 3/day|
Class Skills (4 + Int modifier per level)
|12th||+12/+7/+2||+7||+5||+7||Empower Rune Weapon 6d8, Bonus Feat|
|15th||+15/+10/+5||+9||+7||+9||Omnipotent Strike 3/day, Empower Rune Weapon 7d8, Runeforging 8|
|18th||+18/+13/+8||+10||+8||+10||Empower Rune Weapon 8d8|
|20th||+20/+15/+10/+5||+11||+9||+11||Omnipotent Strike 4/day, Bonus Feat|
All of the following are class features of the Dark-Light Vindicator:
Weapon and Armor Proficiencies: A Dark-Light Vindicator is proficient with all simple and martial weapons and with light, medium, and heavy armor.
Dark-Light Aura: The Dark-Light Vindicator's aura increases his and his allies, in a 30 feet radius, attack and damage by +2.
Omnipotent Strike: Once per day, the Dark-Light Vindicator may attempt to strike a monster with one normal attack. He adds their Strength bonus (if any) to their attack roll and 1 extra point of damage per Paladin/Death Knight/Dark-Light Vindicator level. At 5th level, and at every five levels thereafter, the Dark-Light Vindicator may strike one additional time per day, as indicated on Table: The Dark-Light Vindicator.
Runeforging: You forge runes onto your weapon which makes the weapon bind to you. Runeforging increases your attack and damage by +1 and goes up +1 at every odd level(does not stack with magic weapon bonus but adds whichever is highest). If you are disarmed, your runeforged weapon will reappear in your hand on your next turn. Only weapons being used are able to be runeforged. If you decide to switch weapons, the runes on that weapon will disappear in 5 minutes.
Empower Rune Weapon: Your runed weapon gets stronger as your grow stronger. Once every 5 rounds, you can do a powerful attack that sends a shockwave 30 feet out in front of you. If this attack is used as a melee attack, the enemy takes the damage of the weapon, the damage of this attack and every other enemy after that, who gets hit, takes half damage. If this attack is used as a range attack, the first enemy that is hit takes the most damage and every other enemy after that, who gets hit, takes half damage. Enemies may make a Reflex save (DC10+ half your level + Str bonus) for half damage. The attack deals negative energy if you are considered living and positive energy if you are considered dead. This attack will only be able to be used with a Runeforged weapon.
Dark-Light Attunement: The power of dark and light start to harmonize into one powerful source. A Dark-Light Vindicator is able to grow 1 black wing and 1 white wing and is able to take perfect flight. The Dark-Light Vindicator is able to pick up to 4 total class abilities from either a Paladin or Death Knight even though you are not Lawful Good or Lawful Evil. The maximum amount of abilities increases by 1 every even level. He is able to add the amount of times he is able to smite as a Paladin to the amount of times he can use Omnipotent Strike per day. The Dark-Light Vindicator may switch his Cha bonus with his Str bonus at any time.
Bonus Feat: The bonus feat can be any Fighter feat.
Spells: The Dark-Light Vindicator may use spells as a Paladin or Death Knight as long as the meet the prerequisites of the spell. The number of times they can cast spells per day is same amount of times as to when they changed class.
Dark-Light Vindicator Code: If a Dark-Light Vindicator should ever multiclass, they would lose all their abilities relating to the class until they decide to take up the class again. If a he is to ever commit an unlawful act, they shall lose all their class abilities and may not progress any further until the atonement spell is casted on them.
Dark-Light Vindicator Lore
Dark-Light Vindicator's were created when one of the strongest Paladins, Zenith Darklight, fell and was risen as a Death Knight by a demon lich. Serving as a champion of the dead, he was blinded and ordered to destroy his own town and family. After hearing his wife's last breath, the hold the lich had on Zenith loosened. Zenith returned to the demon lich and managed to kill the lich and break free of its bind on him. After realizing everything he had done as a Death Knight, he could not return to the Brotherhood of Light. Months of loneliness and despair, he trained himself in the ways of the Light and managed to redeem some of his Paladin-hood. Zenith found a group of travelers being attacked by a group of bandits and attempted to help using some of his Paladin abilities but in the end it failed him and he resorted to Death Knight instincts and slaughtered the bandits. Realizing he'll never become a full Paladin or Death Knight, he began training in the ways of Dark and Light and the first Dark-Light Vindicator was born.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes