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Daring Outlaw (DnD Optimized Character Build)

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Created By
Sledged (talk)
Date Created: 2008-01-03
Status: basics laid out
Editing: Please feel free to edit constructively!

Contents

[edit] Introduction

This build is designed maximize damage against creatures subject to critical hits.

[edit] References

Complete Adventurer (nightsong enforcer), Complete Scoundrel (Daring Outlaw), Complete Warrior (swashbuckler, invisible blade), Player's Handbook II (Telling Blow), Tome of Battle (warblade, blood in the water, dancing mongoose, death from above, pouncing charge).

[edit] Game Rule Components

[edit] Spells, Powers, Soulmelds, Stances, etc...

Spells: alter self, feather fall, invisibility, jump, true strike.

Maneuvers: dancing mongoose, death from above, pouncing charge.

Stance: blood in the water.

[edit] Items

2 kukris.

[edit] Progression

Starting Ability Scores: Str 13, Dex 15, Con 12, Int 14, Wis 10, Cha 8.

Race: human.

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st rogue +0 +0 +2 +0 Point Blank Shot, Two-Weapon FightingB sneak attack +1d6, trapfinding
2nd swashbuckler +1 +2 +2 +0 Weapon FinesseB
3rd swashbuckler +2 +3 +2 +0 Weapon Focus (kukri) grace +1
4th swashbuckler +3 +3 +3 +1 insightful strike ability score increase (Dex 16)
5th rogue +4 +3 +4 +2 evasion
6th assassin +4 +3 +6 +2 Daring Outlaw death attack, poison use, sneak attack +4d6, spells
7th fighter +5 +5 +6 +2 Far ShotB
8th invisible blade +6/+1 +5 +8 +2 dagger sneak attack +5d6, unfettered defense ability score increase (Dex 17)
9th invisible blade +7/+2 +5 +9 +2 Improved Two-Weapon Fighting bleeding wound
10th invisible blade +8/+3 +6 +9 +3 dagger sneak attack +6d6, uncanny feint (move action)
11th invisible blade +9/+4 +6 +10 +3 feint mastery
12th invisible blade +10/+5 +6 +10 +3 Improved Critical (kukri) dagger sneak attack +7d6, uncanny feint (free action) ability score increase (Dex 18)
13th assassin +11/+6/+1 +6 +11 +3 +1 save against poison, uncanny dodge
14th assassin +12/+7/+2 +7 +11 +4 sneak attack +8d6
15th swashbuckler +13/+8/+3 +8 +11 +4 Telling Blow
16th swashbuckler +14/+9/+4 +8 +11 +4 dodge bonus +1, sneak attack +9d6 ability score increase (Dex 19)
17th warblade +15/+10/+5 +10 +11 +4 battle clarity (Reflex saves), weapon aptitude, blade magic
18th swashbuckler +16/+11/+6/+1 +11 +12 +5 Improved Initiative
19th nightsong enforcer +17/+12/+7/+2 +11 +14 +5 sneak attack +10d6, teamwork (hear/see allies)
20th swashbuckler +18/+13/+8/+3 +11 +14 +5 acrobatic charge, sneak attack +11d6 ability score increase (Dex 20)

[edit] Highlights

Daring Outlaw allows your levels in swashbuckler to stack with your rogue levels to determine your sneak attack damage.

Blood in the water grants a cumulative +1 bonus to attack and damage every time you score a critical hit, Telling Blow allows you to add your sneak attack damage (+11d6) every time you score a critical hit, and the character's threat range is 15–20.

Pouncing charge lets you do a full attack action as part of a charge, and dancing mongoose grants an extra attack with each weapon.

With death from above you can attempt to deal 4d6 points of extra damage with a single attack as a standard action and the opponent is consider flat-footed (sneak attack damage).

Uncanny feint lets you feint as a free action, but it's only usable once per round (as per the Complete Warrior errata).

[edit] Munchkin-Size Me

[edit] Side Notes

[edit] Limitations

Sneak attack damage only applies to creature subject to critical hits.

[edit] DM Counters

It's easy enough for the DM to throw creatures immune to critical hits at this character.

[edit] Miscellaneous

This build can be modified a number of ways.

  • Deadly Precision.
  • Power Critical.
  • The swordsage class from Tome of Battle has access to "assassin's stance" which increases your sneak attack damage by 2d6. Though you won't be able to use blood in the water with assassin's stance.
  • The swordsage additionally has access to the same maneuvers used in this build to which the warblade has access, so they can be swapped. You'll lose one point of base attack bonus in the process.
  • Swordsage is also the quickest way to get the feat Shadow Blade, which allows you to apply your dexterity bonus to your weapon damage with select weapons (kukri, unfortunately, is not among the list).
  • If you trade two levels of swashbuckler for a level of ronin (Complete Warrior) and a level of spellthief (Complete Adventurer), you can increase your sneak attack damage by another 1d6, at the expense of one feat (ronin requires Exotic Weapon Proficiency [bastard sword]) and one point of base attack bonus.
  • Note that these only deal with sneak attack damage. If you're willing to use sudden strike as well, the damage can be increase even further at the expense of your base attack bonus.



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