Danseur (4e Class)
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|“||Let us dance to doom.||”|
|Power Source: Martial, Fire, Frost, Force, Necrotic, Divine, Arcane, Psychic.|
|Key Abilities: Dexterity, Intelligence, Charisma|
|Armor Proficiencies: Cloth, Leather|
|Weapon Proficiencies: All Light blades, Spiked Chain, Dagger|
|Bonus to Defense: +2 Reflex|
|Hit Points at 1st Level: 12+ Constitution Score + Constitution score|
|Hit Points per Level Gained: 5|
|Healing Surges per Day: 6+ Constitution Score + Constitution modifier|
| Trained Skills: Diplomacy or Acrobatics. From the class skills list below, choose 3 more trained skills at 1st level.|
Class Skills: Bluff, Insight, Intimidate, Perception, Stealth, Streetwise, and Thievery.
|Build Options: Agile performer, Mystic performer|
|Class Features: Dance Style, Enrapture or Astound, Instrumentalist|
A Danseur views the world as a stage and is ever confident. Danseurs continually try to improve their movements, and in time can perform amazing acts of acrobatics. While Dansuers are fun loving, they are also a force to be reckoned with on the battle field. With quickness and accuracy they can cut down many foes, and they also have access to magical abilities. Danseurs greatly enjoy distracting, knocking down, blinding, and otherwise disorienting their foes, as to make them easy work. In a group a Danseur can perform controller roles lightly and is quite a sight in the thick of battle. Danseurs have little skill with armor and are more defensive via dodging.
|Characteristics: Many everyday citizens practice the skill of dancing, but few utilize it in such a deadly manner as a Danseur. Danseurs move at alarming speeds and have access to mystic arts. And some have great knowledge of weaponry.|
|Religion: Many Danseurs enjoy the luck of Avandra, and are fun-loving. While the more arcane focused Danseurs prefer Ioun. Other Danseurs may worship Corellon or even Kord. Evil Danseurs may worship Tiamat.|
|Races: Of all the races, the most well known Danseurs are humans and elves. Although any race can take up the mantle of a Danseur.|
 Creating a Danseur
 Mystic Danseur
Mystic Danseurs utilize the arcane arts into their movements. They can manipulate many elements and even control divine and necrotic energies. A Mystic Danseur will want a higher Intelligence.
- Suggested Feat: Mystic Air (Human Feat: Mystic Air)
- Suggested Skills: Insight, Diplomacy, Bluff, Thievery
- Suggested At-Will Powers: Pirouette and Boogie Bump
- Suggested Encounter Power: Flash Dance or Flaming Fouette
- Suggested Daily Power: Deadly Deboule
 Agile Danseur
Unlike Mystic Danseurs, Agile Danseurs prefer to use their acrobatic skill and agility to strike foes with blades or whips and chains. An agile Danseur needs plenty of Dexterity.
- Suggested Feat:Combat Reflexes-> (Human Feat: Action Surge)
- Suggested Skills: Acrobatics, Thievery, Stealth, Perception
- Suggested At-Will Powers: Swords Dance (or Forceful Swipe) and Graceful Leap
- Suggested Encounter Power: Swirling Strike or Low-Spin Kick
- Suggested Daily Power: Bladed Bolero or Kick-Ball Chain
 Danseur Class Features
All Danseurs share these class features.
Dance Style: Choose one of these dance styles and gain it's benefits: Blade Twirler: +1 to all attacks with blades. Reach Master: All attacks with Spiked Chains deal 2d6 damage, rather than 2d4 damage. Arcane Weaver: Add your Dexterity score to your Intelligence score.
Enrapture or Astound: Choose either the Enrapture Encounter Power or the Astound Encounter Power.
Instrumentalist: Any time you or any ally or enemy plays an instrument you gain +2 speed on your next movement.
A Danseaur's powers are called attacks. A list can be found Danseur Powers (4e Power List).