Daggerspell Initiate (3.5e Prestige Class)

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Daggerspell Initiate
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Status: Development.
Editing: Only add descriptions.

Daggerspell Initiate[edit]

May the blades guide me.
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The Daggerspell's were a group brought to life with the release of Complete Adventurer. This class may be used with the group based rules or just to have a lead up to the actual classes.

Becoming a Daggerspell Initiate[edit]

A character that pursues this class is either entering the Daggerspells or getting the requirements to be able to train as one of their classes.

Entry Requirements
Alignment: Any non-evil (unless the Daggerspells in your campaign are different).
Feats: Weapon proficiency (daggers).
Abilities: Dexterity 16 and a casting score of at least 14.
Special: A character must supply his own pair of masterwork daggers. A charachter must be able to cast spells before reaching level 5 in this class.

Table: The Daggerspell Initiate

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Unarmored AC Bonus, Weapon Focus (Daggers)
2nd +2 +0 +3 +0 Sneak Attack (+1d6)
3rd +3 +1 +3 +1 Two-Weapon Fighting
4th +4 +1 +4 +1 Sneak Attack (+1d6)
5th +5 +1 +4 +1 Initiation

Class Skills (6 + Int modifier per level)
As rogue.. will update later.

Class Features[edit]

All of the following are class features of the Daggerspell Initiate.

Unarmored AC Bonus: A Daggerspell Initiate gains an Unarmored AC Bonus as if he were a monk, his other Daggerspell classes stack to determine effective monk level. He may use either intelligence or wisdom for the AC bonus, once this is chosen it cannot be changed.

Weapon Focus: A Daggerspell Initiate gains Weapon Focus (Daggers) as a bonus feat.

Sneak Attack: A Daggerspell Initiate gains Sneak Attack this is identical to the rogue ability of the same name, this adds 1d6 damage at second level and 2d6 damage at 4th.

Two-Weapon Fighting: A Daggerspell Initiate gains Two-Weapon Fighting as a bonus feat.

Initiation: A 5th level Daggerspell Initiate gets Initiated into the Daggerspells, when he gains a level in his new daggerspell class he also gets a level of spells per day (either arcane or divine) as if his Daggerspell class granted him that at first level.

Campaign Information[edit]

Playing a Daggerspell Initiate[edit]

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Combat: A Daggerspell Initiate is a sneak attacking class, he has the ability to sneak attack and use daggers effectively.

Advancement: After going up 5 levels in this class the Daggerspell Initiate gains a level of either Daggerspell Shaper or Daggerspell Mage

Resources: After a Daggerspell Initiate has reached level 5 he is part of the Daggerspells.

Daggerspell Initiates in the World[edit]

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<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: Daggerspells greet other Daggerspells with open arms. Others in the guild may let them stay in their quarters, if your campaign has a guild house for the Daggerspells then they may stay there for 1/2 normal price.

<-class name-> Lore[edit]

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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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