From D&D Wiki
|Status:||work in progress|
 Dagger Specialization
"Your greatsword against my dagger huh? You poor bastard"
-Syvanel the first Dagger Specialist-
A dagger specialist does not need any weapon other than his/her trusty dagger for both melee and ranged.
 Making a Dagger Specialist
Abilities: Dexterity is the most important stat for a dagger specialist, next being Con for more HP, and intelegence in third for more skill points.
Races: Any race can be a dagger specialist.
Alignment: Any non-lawful.
Starting Gold: as Rogues.
|1st||+0||+0||+2||+0||Weapon focus(Dagger), point blank shot|
|2nd||+1||+0||+3||+0||Dagger specialization, Throwing range 20ft|
|3rd||+2||+1||+3||+1||Two-Weapon Fighting, Quick Draw|
|5th||+3||+1||+4||+1||Dagger Mastery, uncanny dodge|
|7th||+5||+2||+5||+2||Dagger Defense, Improved Two-weapon fighting|
|8th||+6/+1||+2||+6||+2||Throwing Range 30ft|
|9th||+6/+1||+3||+6||+3||Improved Weapon finesse(Dagger)|
|11th||+8/+3||+3||+7||+3||Greater Two-weapon Fighting|
|12th||+9/+4||+4||+8||+4||Improved Evasion, Improved Uncanny Dodge|
|13th||+9/+4||+4||+8||+4||Throwing Range 40ft|
|18th||+13/+8/+3||+6||+11||+6||Flash 1/per day|
|19th||+14/+9/+4||+6||+11||+6||Throwing Range 50ft|
Class Skills 6 + Int modifier per level, ×4 at 1st level) Balance (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), Use Rope (Dex).
 Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
 Ex-Dagger Specialist
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 Epic <-class name->
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 <-pluralized class name-> in the World
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.