Dabus Peacekeeper (4e Creature)

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Dabus Enforcers are the police of Sigil. They're the combat-trained Dabus who are the brunt of any force to stop riots or the like.

Dabus Enforcer[edit]

A Dabus Enforcer is a very fit Dabus, but aside from that, they are no dissimilarities.

Dabus Enforcer
Level 1 Soldier
Medium Immortal Humanoid
XP 100
Initiative +1
HP 29; Bloodied 14
AC 17; Fortitude 16, Reflex 14, Will 13
Speed Fly 8 (Hover, Max Altitude 1)
Basicmelee.png Warhammer ♦ At-Will
Effect: +8 vs. AC, 1d10+3 damage, and the target is marked until the end of this Enforcer's next turn.
Ranged.png Physic Strike ♦ Encounter
Effect: Ranged 5, +6 vs. Will, 2d10 +3 Physic damage, and the target is dazed (save ends.)
Skills Perception +0
Str 16 (+3) Dex 13 (+1) Wis 10 (+0)
Con 13 (+1) Int 10 (+0) Cha 10 (+0)
Alignment Unaligned Languages Sigil Sign Language, Understands all
Equipment Warhammer
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Dabus Enforcer Tactics[edit]

A Dabus Enforcer will target the most deadly foe with his Physic Strike, then wades into melee.

Dabus Enforcer Lore[edit]

A character knows the following information with a successful Streetwise check, but only in Sigil.

DC 10: Dabus Enforcers are the police of the Maze.

DC 15: Dabus Enforcers will rarely intervene to small crimes, but riots or other things will necessitate them.

DC 30: While Dabus Enforcers are the weakest of the police/military in Sigil, they are very rarely granted the Maze power. Beware of any Enforcer who seems unusually confident.

Encounter Groups[edit]

Dabus Enforcers are found with forces of Dabus Peacekeepers. Peacekeepers are Rioters with a different name and goal.

Level 1 Encounter (XP 500)

  • 2 Dabus Enforcers (Level 1 Soldier)
  • 12 Dabus Peacekeeper (Level 1 Minion)

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