Dabus (4e Race)
From D&D Wiki
Dabus are indigenous to Sigil, and often referred to as its keepers, or in less polite society, its janitors. They have pale skin and angular bodies, with faces that lack mouths.
|Average Height: 5'5"-6'5"|
|Average Weight: 120-180 pounds|
|Ability Scores: Intelligence +2, Wisdom +2|
|Speed: 6 squares; Fly 6 (hover, max altitude 1; normal load or lighter) squares|
|Skill Bonuses: Arcana +2, Streetwise +2|
|The Maze: You have a +2 racial bonus to streetwise and history checks made with respect to Sigil.|
|Psychic Resistance: You have resistance to psychic damage equal to 5 plus half your level.|
|Physic Strike: You can use psychic strike as an encounter power.|
|Immortal: You are considered an immortal for effects relating to origin.|
Play a Dabus if you want...
- To be a great Arcanist
- To be fast, mute, and flying
- To know Sigil really well
- To be a member of a race that favors the Wizard and other Arcane Spellcaster classes.
 Physical Qualities
Dabus have pale skin and angular bodies. Their faces are deep and have no mouths.
 Playing an Dabus
Dabus are native to Sigil, and rarely stray outside of orders from higher-level Dabus or the Lady of Pain herself. The few that become adventurers are very powerful, and retire in Sigil.
Dabus Characteristics: Obedient, Mute, Stoic, Wise, Arrogant, Self Loathing, Loyal, Feel free to add others
Male Names: Fyolf, Brixias, Calabar, Inier
Female Names: Nera, Nuven, Emeriem, Unvien
 Dabus Adventurers
Three sample Dabus adventurers are described below.
Brixias is an aspiring dabys wizard who wants to gain enough power to become the Lady of Pain's right-hand man - or to take on the Lady herself and control Sigil. For now, he contents himself with working for various Sigil organizations.