D&D 4.0 Future (4e Sourcebook)/Chapter 5: Equipment/Cybernetics/Cybernetic Enhancements (Rules)/Subcutaneous Body Armor
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 Subcutaneous Body Armor
Subcutaneous body armor consists of small plates of flexible armor implanted under the recipient’s skin.
Benefit: The character gains a natural armor bonus to Defense. The bonus depends on the density of the armor: Light +2, Medium +4, Heavy +6.
Light: 350 credits
Medium: 700 credits
Heavy: 1,050 credits
Restriction: Military (If you purchase this on the black market, you must pay an additional 50 credits for Light armor, 200 credits for Medium armor, and 800 credits for Heavy armor.)