D&D 4.0 Future (4e Sourcebook)/Chapter 5: Equipment/Cybernetics/Cybernetic Enhancements (Rules)/Skill Implant
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 Skill Implant
This small brain implant enables its recipient to perform a specific skill more adroitly.
Benefit: The recipient gains a +2 competence bonus on checks made with one class skill of his choice. Different skills require different implants, and a skill implant cannot be modified to grant a bonus to another skill.
A recipient may have multiple skill implants, but each is considered a separate cybernetic attachment.
Price: 375 credits