D&D 4.0 Future (4e Sourcebook)/Chapter 5: Equipment/Cybernetics/Cybernetic Enhancements (Rules)/Laser Optics
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 Laser Optics
The recipient’s eyes are replaced with ocular implants capable of firing thin laser beams.
Benefit: Using laser optics is a Standard action that does not provoke attacks of opportunity. A “laser eye” deals 2d6 points of fire damage, threatens a critical hit on a natural 20, and has a range increment of 4 squares. Each additional eye adds +2 to the damage roll (thus, a pair of laser eyes would deal 2d6+2 points of fire damage).
A creature equipped with multiple laser eyes must fire them simultaneously at the same target.
Price: Single 800 credits, pair 900 credits.
Restriction: Military (Blackmarket price: +300 credits for a single, +450 for a pair).