D&D 4.0 Future (4e Sourcebook)/Chapter 5: Equipment/Cybernetics/Cybernetic Enhancements (Rules)/Injector Unit
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 Injector Unit
This unit, attached the recipient’s forearm or thigh, incorporates three medical hypo-syringes. Upon command, the unit can inject any or all of the medicinal substances into the recipient’s bloodstream.
Benefit: The injector unit has three built-in hypos, and each hypo holds a single dose of one of the following medicinal chemicals: antitox, boost, neutrad, sporekill, or biocort. As a free action during his turn, the recipient can contract his muscles to inject himself with any or all of these hypos, gaining the benefits immediately. A drained hypo can be removed and replaced as a full-round action.
Price: 150 credits (medical hypos must be purchased separately).
Restriction: You pay an extra 50 credits if you get it off the black market.