D&D 4.0 Future (4e Sourcebook)/Chapter 5: Equipment/Cybernetics/Cybernetic Enhancements (Rules)
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[edit] Cybernetic Enhancements
Unlike standard replacements, cybernetic enhancements bestow new abilities upon their recipients. Unless otherwise noted, enhancements don’t add measurably to a recipient’s weight.
Each enhancement description includes the following information:
Benefit: What the cybernetic enhancement allows its recipient to do.
Type: Enhancements can be external or internal.
Price: The price of the enhancement (or the components to build it).
Restriction: The restriction of the enhancement and the blackmarket price.
- External Weapon Mount
- Growth Pacemaker
- Identity Chip
- Injector Unit
- Nightvision Optics
- Skill Implant
- Stabilizer
- Subcutaneous Body Armor
- Subcutaneous Cell Phone
- Telescoptic Optics
- Voice Stress Analyzer
- Anti-Flare Implants
- Anti-Stun Implant
- Body Repair Weave
- Data Archive
- Feat Implant
- Custom Chip Plexus
- Fortified Skeleton
- Initiative Implant
- Internal Weapon Mount
- Laser Optics
- Luminous Skin
- Microcomputer
- Mindscreen Implant
- Prosthetic Enhancer
- Targeting Optics
- Invisiwear
- Psi Implant
- Groundbreaker
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