Cu Sidhe Racial Levels (3.5e Class)
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The racial levels for the Cu Sidhe (Fey) race.
Making a Cu Sidhe
Cu sidhe have average hit points, an average base attack bonus progression, good saves and good skills.
Abilities: Dexterity is important for both their stealth and fighting abilities. Charisma is also useful for their social skills, as well as their spell like abilities.
Races: Cu Sidhe.
Alignment: Any chaotic.
Starting Gold: 5d4×10 gp (125 gp).
|1st||+0||+2||+2||+2||Weapon Finesse, lesser cu sidhe powers 3/day, +2 natural armor, bite 1d6|
|2nd||+1||+3||+3||+3||+2 Dex, 2 claws 1d4, scent 15'|
|3rd||+1||+3||+3||+3||+2 Wis, +4 natural armor, greater beast form 3/day|
|4th||+2||+4||+4||+4||+2 Dex, feat, lesser cu sidhe powers at will, scent 30'|
|5th||+2||+4||+4||+4||+2 Str, greater beast form at will, +6 natural armor, DR 5/Cold iron|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the cu sidhe.
Weapon and Armor Proficiency: Cu sidhe are proficient with all simple and martial weapons, but not with any armor or shields.
Lesser Cu Sidhe Powers (Sp): At 1st level, cu sidhe choose 4 spells from the 0-level and 3 spells from the 1st-level Bard spell lists and can use them each 3/day (Caster level equal to Cu Sidhe levels). At 4th level, the cu sidhe may use these powers at will.
Weapon Finesse: A cu sidhe gains Weapon Finesse as a bonus feat.
Natural Weapons: At 1st level the cu sidhe gains a bite (1d6) attack and at 2nd level they gain 2 claw (1d4) attacks. At 4th level, they count as magic weapons for the purposes of overcoming damage reduction.
Scent (Ex): At 2nd level a cu sidhe gains the Scent ability with a range of 15', extending to 30' at 4th level.
Greater Beast Form (Ex): At 3rd level, the stats for the cu sidhe beast form improve to +4 Strength, +4 Dexterity, and +2 Constitution and may switch between forms 3/day for one hour + 10 minutes per point of constitution modifier. At 5th level, a cu sidhe has had enough practice switching between forms that it becomes second nature to them and they may freely switch between forms as a standard action and are not forced to transform at dawn or dusk.
Damage Reduction (Su): At 5th level a cu sidhe gains damage reduction of 5 which can be overcome by weapons forged from cold iron.