Cryowarrior (3.5e Prestige Class)

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Cryowarrior
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Editing: Constructive edits welcome

Cryowarrior[edit]

Feel my coldness.
—Draidos the Frozen death, cryowarrior, Planes of ice



Entry Requirements
Skills: Knowledge (arcana) 8 ranks and Spellcraft 8 ranks.
Alignment: Any Evil
Special: Must know at least 4 spells with the [Cold] subtype.

Table: The Cryowarrior

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Freezing Embrace, Ice Armor, Endurance of the Tundra
2nd +1 +3 +0 +3 Frost Fell +1 of existing arcane spellcasting.
3rd +2 +3 +1 +3 Power of the Frost +1 of existing arcane spellcasting.
4th +3 +4 +1 +4 Bite of the North +1 of existing arcane spellcasting.
5th +3 +4 +1 +4 Gift of the Frozen +1 of existing arcane spellcasting.
6th +4 +5 +2 +5 Breath of the Ice Queen +1 of existing arcane spellcasting.
7th +5 +5 +2 +5 Chilling Power +1 of existing arcane spellcasting.
8th +6 +6 +2 +6 Succumbing Frost +1 of existing arcane spellcasting.
9th +6 +6 +3 +6 Uttercold Manipulation +1 of existing arcane spellcasting.
10th +7 +7 +3 +7 Uttercold Master +1 of existing arcane spellcasting.

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Survival (Wis), Spellcraft (Int).

Class Features[edit]

The Cryowarrior mixes her abilities with cold and ice, creating devastating cold attacks to wipe out opponents. All of the following are class features of the Cryowarrior.


Freezing Embrace (Ex): The cold embraces the Cryowarrior through your pain giving you strength and protecting the Cryowarrior. If the temperature is below 40 degrees Fahrenheit, The Cryowarrior adds his strength modifier to his AC and Initiative, this effect stacks other traits and abilities he may possess.

Endurance of the Tundra (Ex): The Cryowarrior has built up his endurance to the point where he can survive in any condition. Every odd level the Cryowarrior gains +1 to Strength, Constitution or Dexterity.

Ice Armor (Su): The Cryowarrior draws in cold from the surronding area, the chilling cold protecting her body from attacks. At first level, the Cryowarrior gains a natural armor bonus equal to half her Cryowarrior level (minimum +1). She is also under a constant endure elements effect.

Frostfell (Ex): The Cryowarrior's power over frost only grows due to her focus. At second level, she casts any abilities and spells with the [Cold] descriptor with a +1 bonus to her caster level.

Frozen Death (Ex): The Cryowarrior's mastery of the cold is unmatched, learning the secrets of the tundra and the wastelands. At third level, any spell or ability with the [Cold] descriptor that allows an enemy to make a saving throw requires the foe to make two saving throws.

Bite of the North (Ex): The Cryowarrior's attacks are so cold that when an enemy is dealt damage every round after the initial damage the enemy takes residual damage of 30%(rounded down) of the damage dealt from this cryowarrior ability.

Gift of the Frozen (Ex): The Cryowarrior ascends from her regular state of being into a frozen like state. At fifth level, she gains the Cold subtype. Her unarmed attacks deal +1d8 cold damage and attacks and spells or abilities casted against her cause the attacker to take 2d4 cold damage/cyrowarrior level. Also, any ability or spell with the [Cold] descriptor has no caster level limit.

Breath of the Ice Queen (Su): The Cryowarrior is a lightning rod for the cold. She can manipulate the cold around her to build up an attack similiar to those of the mighty White Dragons of the frozen north. At sixth level, she gains a breath weapon that deals 2d6/character level cold damage in a 150ft cone, usable as standard action. Once used, she can't use this for another 1d4 rounds.

Chilling Power (Ex): The Cryowarrior has mastered cold spells. They submit to her will and metamagic is easily applied; much easier than normal spells. At seventh level, metamagic feats applied to spells with the [cold] descriptor have their cost reduced by 1, to a minimum of 0.

Succumbing Frost (Su): The Cryowarrior's mastery of the frozen tundra allows her spells to bestow freezing on those hurt by her spells. At eigth level, anyone damaged by one of the Cryowarrior's abilities that has the [Cold] descriptor is slowed for 1 round.

Uttercold Manipulation (Su): The Cryowarrior transcends normal cold and becomes capable of manipulating the Uttercold, a form of frost that is supernaturally cold and devestating to even those capable of resisting the effects of the cold. At ninth level, the Cryowarrior can change any cold damage into Uttercold damage. Uttercold damage by passes all immunities to cold and any damage absorbtion and reductions because it is the true cold of the universe and can even freeze the gods. This cannot be superseded by any wish because not even a god is immune to this. This also makes it so any effect caused by this class cannot be overcome by any ability, trait or spell.

Frost Mastery (Su): The Cryowarrior ascends past the frozen tundra and becomes a conduit for the Plane of Cold. At 10th level, she is healed by cold damage and gains immunity to fire and cold. All spells the Cyrowarrior casts gain the [cold] descriptor.

Cryomancer Lore[edit]

Characters with ranks in Knowledge (Arcana) can research Cryowarriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
11 Cryowarriors manipulate the cold.
16 Cryowarriors cast cold spells much more powerful than normal.
21 Cryowarriors can manipulate the air to create a thin layer of ice on their body, shielding them.
26 Eventually, Cryowarriors become so powerful they can channel Uttercold into their magic, freezing even gods.




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