Critical Hit Table (4e Variant Rule)
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[edit] Critical Hit Table
Use this table as stated below in place of the standard maximum damage for critical hits as laid out in 4th edition rules.
[edit] Use
Instead of maximum damage, on critical hits, players roll 1d100 and consult this table to see the result of their hit.
Example1: On a critical the 1d100 roll produces a 33 which falls into the 31-40 category. The attack would deal normal damage +1d6 along with ongoing 1d6+2 damage of the same type as the attack. Save ends ongoing damage.
Example2: On a critical the 1d100 roll produces a 88 which falls into the 81-90 category. The attack would deal normal damage +2d6 along with causing the target to grant combat advantage until they end this effect with a save.
[edit] Table
| Roll | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | 51-60 | 61-70 | 71-80 | 81-90 | 91-99 | 100 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Physcial Action | You land a blow on the target's leg | You land a blow on the target's arm | Your attack leaves a wound | Your attack leaves a large wound | Your attack connects with the target's head | The force of your attack knocks the target down | Your attack hits your target square in the face | Your attack hits the target's face, blurring its vision | Your attack disheartens the target's will to fight | Your attack connects hard with the target's head | Your attack is epic. | |
| Bonus Damage | +1d4 | +1d4 | +1d4 | +1d6 | +1d6 | +1d8 | +1d8 | +2d4 | +2d6 | +4d4 | +3d8 | |
| Effect | Slowed | Weakened | Ongoing Damage of same type as attack | Ongoing Damage of same type as attack | Dazed | Prone | Blinded | Penalty to attack rolls | Penalty to all defenses | Stunned | Target knocked unconscious for 1d4 rounds. | |
| 1-3 | Until end of target's turn | Until end of your next turn | 1d4+2 Save Ends | 1d6+2 Save Ends | Until end of target's turn | Until start of your next turn | Until end of target's next turn | Until start of targets next turn | Until end of your next turn | |||
| 4-6 | Save Ends | Save Ends | 1d6+2 Save Ends | 2d4+2 Save Ends | Until end of your next turn | Until end of target's next turn | Until end of target's next turn | Until start of your next turn | Save Ends | |||
| 7-9 | Save Ends | Save Ends (DC 12) | 1d8+2 Save Ends | 1d10+2 Save Ends | Save Ends | Save Ends | Save Ends | Save Ends | Save Ends | |||
| 10 | Until end of Encounter | Until end of Encounter | 1d10+2 Save Ends | 2d6+2 Save Ends | Until end of Encounter | Save Ends (DC 12) | Save Ends | Save Ends (DC 12) | Until end of encounter |
- If the target already suffered from the listed effect, or if the attack power used on the critical hit roll causes the effect, the effect from the table become an aftereffect.
- Any of the effects suffered from taking a critical hit may be ended by spending a healing surge, the creature or player affected regains no hit points and must be able to legally use a healing surge
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