Creature of the Thirst (4e Feat)
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Creature of the Thirst [Multiclass Vampirism]
Mutlticlass vampirism using the vampirism variant rule
Prerequisite: You have the vampirism affliction
Benefit: You embrace your affliction becoming a whole new creature to what you once where. You qualify for the Novice Power, Acolyte Power, and Adept Power feat (PHB P.209), treating Vampire as the class into which you multiclass. In addition your character must drink at least a vials worth of blood a day or grant combat advantage, and take a cumulative -1 penalty to all checks for every day they haven’t drank blood. The scent of blood is so tempting to you that when around living creatures or amounts of blood you must make a save or instantly take penalties as if you hadn’t drank blood for a day. In addition increase your character's Radiant vulnerability from 5 to 15. you also gain a natural melee weapon with which you are proficient. (Proficiency +3, 1d4 damage). your teeth can be enchanted, and they do not crumble to dust when they are disenchanted You also choose one trait from the following list. (Your DM might create other traits to add to this list, or allow you to devise one of your own).
- Embrace the Night: You are naturally more accustomed to the dark and more capable of hiding in shadow or night like conditions impossible to hear and so hard to spot. While standing in a darkened room, a shadow or any other form of darkness you may use the Embrace the Night power as an encounter power.
- Embrace the Thirst: You have embraced the thirst to the point of being closer to being a mindless one then any others, yet blood gives you certain benefits others of your kind have never discovered. You may use the Embrace the Thirst power as an encounter power.
- Embrace the Nature: You have embraced the nature that lays deep within to be like all other blood thirsty creatures, even to the point of taken on the form of a creature that lives so much like you. You may use the Embrace the Nature power as an encounter power.