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Create Wondrous Creature [Item Creation]
Spellcaster or Manifester level 5th, Knowledge
(Arcana or Psionics) 5 ranks, Knowledge
(Nature) 5 ranks
You can create any Aberration
, Magical Beast
, Monstrous Humanoid
, or Plant
creature whose prerequisites you meet. The creature created is not necessarily under your control. To create a creature you need access to a lab, similar to an alchemist's lab, of at least 500 gp value. The creation of a creature involves taking a similar creature or creature(s) and subjecting them to various spells and grafting techniques. There is a chance that the experiment will be a failure. To create a creature you must succeed both a Knowledge
(Arcana or Psionics) and a Knowledge
(Nature) check (DC 20 + CR of attempted creature). You may not 'take 10' or 'take 20' on these rolls. However, you get a +1 circumstance bonus for every attempt at a specific creature that you have previously made, whether successful or not. If both Knowledge
skill checks are failed the creature dies a horrible death. If one Knowledge
skill check fails and the other succeeds the resulting creation is horribly deformed in some way and is hostile towards you. The base price of a creature is the challenge rating squared times 1000gp (CR x CR x 1000gp). Creating a creature takes 1 day for every 1,000 gp in its base price. To create a creature, you must spend 1/25 of its base price in XP and use up raw materials costing half of its base price. The minimum caster level for creating a creature is 2 x CR of the intended creature. The appropriate spells must be used in order to add extraordinary (Ex), spell-like (Sp), and/or supernatural (Su) abilities.
If a charm monster
spell is cast every day of the creation process, a successfully created creature will be in permanent servitude to you. If a limited wish
is used in the creation process a successfully created creature will be in permanent servitude to you and will even follow a life goal, determined by you, after you have died. If a wish
is used in the creation process a successfully created creature and its descendants will follow a life goal, determined by you, even after you have died.
Notes: Characters should be encouraged to create their own unique magical beasts and not just create another Owlbear, Tendriculos, Mimic, or Skum. If the creature is a new creature the DM should determine the CR. As failures in the use of the feat can result in tremendous amounts of pain and death for the creature created your DM may restrict the use of this feat to evil, or at least non-good, characters. In games that use the Epic rules this feat may not be available, as to a certain extent it duplicates the effects of Epic Spells based on the Life seed.
- Revised by the Netbook of Feats Review Board
- Author: Scott Metzger © Scott Metzger 2001 This feat is from the NBoF, please see NBoF Credits.
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