Craftsman (Dawn of Civilization Class)

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[edit] Craftsman

[edit] Making a Craftsman

Table: The Craftsman

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2
2nd +1 +0 +0 +3 Skill Bonus
3rd +2 +1 +1 +3
4th +3 +1 +1 +4 Skill Bonus
5th +3 +1 +1 +4
6th +4 +2 +2 +5 Skill Bonus
7th +5 +2 +2 +5
8th +6/+1 +2 +2 +6 Skill Bonus
9th +6/+1 +3 +3 +6
10th +7/+2 +3 +3 +7 Skill Bonus
11th +8/+3 +3 +3 +7
12th +9/+4 +4 +4 +8 Skill Bonus
13th +9/+4 +4 +4 +8
14th +10/+5 +4 +4 +9 Skill Bonus
15th +11/+6/+1 +5 +5 +9
16th +12/+7/+2 +5 +5 +10 Skill Bonus
17th +12/+7/+2 +5 +5 +10
18th +13/+8/+3 +6 +6 +11 Skill Bonus
19th +14/+9/+4 +6 +6 +11
20th +15/+10/+5 +6 +6 +12 Skill Bonus

Class Skills (6 + Int modifier per level, ×4 at 1st level)
The craftsman can choose any ten skills to be class skills. These are in addition to tribe skills.

[edit] Class Features

Weapon and Armor Proficiency: The craftsman is proficient in the use of all simple weapons and with light armor but not shields.

Skill Bonus: At 2nd level, the craftsman gets his class level x 5 in bonus skill points. This happens every two levels hereafter (4th, 6th, 8th, ect.), ad infinitum.

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