Crabfolk (5e Race)

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Crabfolk[edit]

My claws have not tasted human flesh in many tides. I wonder, will you quench my thirst?
—Katho, crabfolk fighter.

Physical Description[edit]

The crabfolk are large and bulky humanoid crustaceans with thick outer shells similar to the much smaller non-man crab. They possess large powerful claws with high splitting power. Under these, they have a smaller pair of claws that are used for grooming and other more delicate actions such as writing or eating.

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Source

History[edit]

These creatures have just recently risen from the depths of the ocean, and much of their culture is unknown. What is known, however, is that they came from an underwater canyon deep below the surface. They claim to have dug into the sides of the canyon to make crude burrow like dwellings.

Society[edit]

On the surface, crabfolk are taken with great caution due to their odd and mildly terrifying nature. Inns have been known to outright refuse crabfolk service out of fear, racism, or both. This bothers the crabfolk little, as they have grown used to social segregation due to their time in their deep-sea canyons.

Crabfolk Names[edit]

Crabfolk usually have short, single names with hard sounds, and most end in a vowel.

Male: Katho, Digong, Yukim

Female: Haili, Imina, Parm

Crabfolk Traits[edit]

Crab-like humanoids with large claws and great strength. Look like crab, talk like people.
Ability Score Increase. Crabfolk are very hearty due to their rough living. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Crabfolk are considered adults by their late teens and can live for around 150 years.
Alignment. Crabfolk can take nearly any path in life that they feel suits them, though most tend to be neutral.
Size. Crabfolk usually stand at about 6 feet. Your size is Medium.
Speed. Your base walking speed is 25 feet. You also have a swimming speed of 30 feet.
Breath of the Sea. You can breathe both air and water.
Natural Armor. While you wear no armor, your AC is equal to 13 + your Constitution modifier. You may wield a shield and still gain this benefit.
Rending Claws. Your unarmed strikes inflict slashing damage equal to 1d6 + your Strength modifier.
Dweller of the Deeps. Accustomed to the deepest seas, you ignore any of the drawbacks caused by a deep, underwater environment.
Languages. You can speak, read, and write Common and Aquan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 5'' +2d4″ 280 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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